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    1. kikaha

      New Power DEV Thread

      I'll try that, thanks. Side note not related to turrets : even after adding a chamber with mobile factories i was still not able to place a factory on a ship.
    2. kikaha

      New Power DEV Thread

      ok so i tried building 2 generators. They are NOT within each other's bubble. Yet i got this.. 2 generators well 3 but the one in the wing does not seem to have a problem only one generator (their is one in the turret also but it doesn't seem to matter)
    3. kikaha

      New Power DEV Thread

      0.200.134 Turrets seems to work fine. At least when i'm inside the mother entity; when i spawn a couple of ships to battle each other turrets are non-fonctionning. I've powered the turrets. They got plenty of power both their on power and the mother entity. Also ship don't take any damages...
    4. kikaha

      Hi ! I found that using cura i was able to load the file (3d) straight from starmade then print it.

      Hi ! I found that using cura i was able to load the file (3d) straight from starmade then print it.
    5. kikaha

      New Power DEV Thread

      I got a big ship that turns like a fighter almost, thanks to chambers...
    6. kikaha

      New Power DEV Thread

      Disapointing thing (one of them) is that we're still piling up blocks upon blocks to get power. Still way too many cubes.... And those stabilizers mostly there to restrict size of builds/power... That proposal from Auriga_Nexus make a LOT more sense and seems to be much more enjoyable to play...
    7. kikaha

      New Power DEV Thread

      Definitely yes to all that !
    8. kikaha

      Rail door designs

    9. kikaha

      Power to the turrets !!!

      Power to the turrets !!!
    10. kikaha

      Devblog 2017 - 10 - 13

      yep, find myself relogging very often just so my lifts work...
    11. kikaha

      Devblog 2017 - 10 - 13

      Can we have those side menu sticking more to the edges of the screen ? As they are now they take up way too much space on the screen. We nearly have to peer through them to see our builds...
    12. kikaha

      Devblog 2017 - 10 - 13

      I had that bug4 too.
    13. kikaha

      Crew, Power, Stabilizers, Chambers

      Those NPCs i'm talking about. Their role-for now- would be to be blocks basically. Them moving around could and maybe should be confined to between the chamber/reactors/computer controlling the chamber/reactors and their quarters. If/when trying to interract with them it would bring up the...
    14. kikaha

      Crew, Power, Stabilizers, Chambers

      I wish more people would say what they think of this idea about NPC making reactors stables and chambers fonctionning.
    15. kikaha

      Crew, Power, Stabilizers, Chambers

      I think iremember having read your idea about AI Lone_Puppy. I see AI for crew members anyway as just another block. I'm here/i'm not. Sending this signal to a selected few other blocks (computers?) thus triggering their special abilities/modes. The rest of the time it should go from A/workplace...
    16. kikaha

      Devblog 2017 - 10 - 13

      Pressing R on a reactor causes a crash of the game.
    17. kikaha

      Crew, Power, Stabilizers, Chambers

      What are/will be crew ? AI that move about the entity (ship or station).
    18. kikaha

      https://starmadedock.net/threads/crew-power-stabilizers-chambers.29721/#post-352698

      https://starmadedock.net/threads/crew-power-stabilizers-chambers.29721/#post-352698
    19. kikaha

      Crew, Power, Stabilizers, Chambers

      Hello, hello ! What if crew was acting as chambers and stabilizers ? I see a way to hopefully make a lot of people happy. Both PvPers and RPers. -We need one computer to manage so many power reactor blocks (100, 1000 or 10000 ?) To make the reactor blocks fully efficient and stable we need...
    20. kikaha

      Altered reactor config

      Wouldn't it be nice if crew was acting as stabilizer and chamber ?