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    1. Chckn Wildstyle

      StarMade Ship Systems 2.0

      Framerate lag should not be something used to justify your point as that is entirely something that will be fixed with game code optimization. Also, by the time this game is actually fully released, which will probably be after 2020, the overall populace that plays this game will have better...
    2. Chckn Wildstyle

      StarMade Ship Systems 2.0

      For the ships docked to another ship, all the ones that are child ships will have their reactors turned off.
    3. Chckn Wildstyle

      StarMade Ship Systems 2.0

      You are a beautiful bastard.
    4. Chckn Wildstyle

      StarMade Ship Systems 2.0

      I am not arguing different rates of regeneration between Alpha and DPS focused weapons. I am arguing that they will have inherently different power draws from the mothership even if they fit inside the same shell. This inherent difference leads to difficulties in making cross fleet turrets...
    5. Chckn Wildstyle

      StarMade Ship Systems 2.0

      I think the invincible docker idea is okay right now because we can only have one point of connection between docks. I would argue for more points of contact however. Allowing more than one point of locking between entity sets would be a great feature. Each foot of a fighter could have a rail...
    6. Chckn Wildstyle

      StarMade Ship Systems 2.0

      (1st Paragraph) You are not setting all other things equal which is how game balance and optimization are supposed to be viewed. (2nd Paragraph) You are making sweeping implications from what seems to be a point of ignorance. On very small ships this is a very large concern, and it only...
    7. Chckn Wildstyle

      StarMade Ship Systems 2.0

      This would drain mass enhancer from the rest of your non-locked turrets. This is an issue and I can understand it, but only in this case. Increased weight is a very important issue. Also, if you had another better suited turret it could outperform two poorly suited turrets in regards to the...
    8. Chckn Wildstyle

      StarMade Ship Systems 2.0

      Systems are not the only thing contained in a turret which is in itself another entity than the parent ship. Some may favor heavier armor and some may favor more internals. <-- That is how you have equivalent sized turrets with different energy needs. Another way is different weapon types...
    9. Chckn Wildstyle

      StarMade Ship Systems 2.0

      If a ship is being made then the turrets that WILL be mounted have to be taken into account from the beginning in exact number. Example: Ship has power priority set that turrets are the #1 thing to get power first. (For simplicity's sake I am saying #1, I'd do Thrusters -> Shields ->...
    10. Chckn Wildstyle

      StarMade Ship Systems 2.0

      To make one thing clear: Allowing only one reactor per entity structure would eliminate the ability to make turrets constant across different ships. If each and every ship has to power all turrets on it then there will need to be an energy system tailor made for every ship with turrets on it...
    11. Chckn Wildstyle

      StarMade Ship Systems 2.0

      Turrets are normally, in any Sci-fi or real life ship, the main armament. They are easy to see and easy to target and therefore should not be nerfed just because. Turrets would still be weak points even if they had 100% shield share because they are easily targetable. StarMade is different...
    12. Chckn Wildstyle

      StarMade Ship Systems 2.0

      I am not arguing that the turret sacrifices are bad, just that they are sacrifices. They should have at least as many boons as they do sacrifices. Fixing the AI accuracy and Menu annoyance would still leave at least 2 Sacrifices.
    13. Chckn Wildstyle

      StarMade Ship Systems 2.0

      Allowing on-board reactors is something to offset their sacrifices. Sacrifices: Not Accurate Aim Less Durable Shields Wise and Connection Wise Requires a Menu to Set Up and Change Mid Combat (Between All/Select/Missile) You have to base the entire design of your ship around them if they are to...
    14. Chckn Wildstyle

      StarMade Ship Systems 2.0

      I would understand and agree 100% with this argument if the turrets were not so easy to blow off/up. You can shoot off turrets when the main ship still has 25% of its shields which pretty much inherently makes the turrets less of a "part of the ship" and more of an "addendum to the ship". For...
    15. Chckn Wildstyle

      StarMade Ship Systems 2.0

      This limits creativity massively. I can understand not allowing any chamber effects on any child entity as that would allow serious min-maxing of the shields/thrust/weapons/etc., but turning off the reactors of the docked entities completely is unnecessary. As long as the entity is outside...
    16. Chckn Wildstyle

      StarMade Ship Systems 2.0

      Specifically: (1) Main Ship Reactor: ON Turret Horizontal Traverse Reactor: ON Turret Vertical Traverse Reactor: OFF (Forced Off) OR (2) Main Ship Reactor: ON Turret Horizontal Traverse Reactor: OFF (Forced Off) Turret Vertical Traverse Reactor: OFF (Forced Off)
    17. Chckn Wildstyle

      StarMade Ship Systems 2.0

      So the entity and all child entities are considered one and use the parent for the distribution of the chamber effects? Do turrets have the ability to have an on board reactor that is running when they are docked? Yes/No
    18. Chckn Wildstyle

      StarMade Ship Systems 2.0

      To answer you: Yes, I'm okay with all of the blueprints I have made becoming obsolete if it is for the purpose of making the game better.
    19. Chckn Wildstyle

      StarMade Ship Systems 2.0

      Yes, from scratch. Its an Alpha game, I have over 300 ship blueprints, get used to the idea of game balance before your feelings. *EDIT* 300+ blueprints I have made myself.
    20. Chckn Wildstyle

      StarMade Ship Systems 2.0

      I have always made self powered turrets so that the ship does not need to supply their power as to minimize stress on the main ship. If all turret reactors will be non-functional, that is a very big red flag for me. I always create my turret bound ships to be more like carrying vessels with...