Search results

    1. Mr.Steam

      The more credits you have the more likely pirates will try to kill you

      I think using "stuff" for pirates to determine a potential victim would be preferable to just "credits". If a mugger targets you on the street, they don't know how much money is in your bank account, but they can see you wearing the Rolex watch or Armani suit. What if a pirate "scanned" a...
    2. Mr.Steam

      StarMade Dev Update: Introducing Faction Points

      I started a new server with the latest dev version. The map showed four planetary circles, but seven planets spawned in the system. Do you think this is a bug? Is there a way to adjust how many planets spawn in a system? Just looking around 2 2 2 I counted at least 20 planets. I would...
    3. Mr.Steam

      Has there been any official news on steam since May?

      I think the developers would want to wait to release the game on steam when things are to the point where a new player can start or jump on a server and immediately have something to do, like take a mission. Maybe even have a couple starter ships lined up to purchase right next to the shop...
    4. Mr.Steam

      Better ai controll

      Fleet control is a planned feature. If you look under the AI control tab you will even see a fleet tab. I agree, GUARD and PATROL commands are definitely a must have! Hopefully we will be able to control AI units like any good RTS game. Maybe even set aggressiveness levels, like Stand...
    5. Mr.Steam

      Burst-Shot slave effect

      How about a burst of slower moving but powerful "plasma balls". I personally would like to see a variety of different looking energy weapons.
    6. Mr.Steam

      StarMade Dev Update: Introducing Faction Points

      Starmade is like the virtual "LEGO" space game that I always dreamed about as a kid. When I was little most of the LEGO blocks were different types and colors of rectangles. They began to slowly add different shapes and styles of blocks, which in many ways enhanced creativity. When Space sets...
    7. Mr.Steam

      New faction Concerns

      Would it fix the feedback loop problem to put a cap on the number of members allowed in a faction based on systems controlled? If you want a faction with lots of members you must control lots of systems. Therefore, huge factions would need to also maintain huge space holdings. Like ancient...
    8. Mr.Steam

      New faction Concerns

      Maybe I missed something, but what are faction points used for? I know if you run out of them you can lose your system, but why would you want to have a lot of them?
    9. Mr.Steam

      StarMade Dev Update: Introducing Faction Points

      The sitting animation looks really great Omni. You can also get a good view by holding shift and rolling the mouse wheel back to go into 3rd person, then sitting down. I really want a chair that is a "Captains" chair, one where you can sit on the bridge and control the ship. That would be...
    10. Mr.Steam

      Shroomiverse Ep1: A Close Shave

      Awesome you guys! Thank you. That was really cool, and those ships are awesome also!
    11. Mr.Steam

      More "Spherical" Planets

      That's the great thing about Starmade, they can be BOTH! Maybe some planets will be really resource rich and rare and worth protecting and fighting over.
    12. Mr.Steam

      More "Spherical" Planets

      I like to think of the planets, not as an entire world to explore, but a level on a FPS game like Battlefield. They are plenty large compared to most FPS levels. If they were too big you would have a hard time finding the enemy. When we have missions where we have to find and destroy a...
    13. Mr.Steam

      Shield recovery

      I really like this idea! I like to compare shields to a CPU heatsink and fan. When a ship is hit the shields must absorb the energy (heatsink gets hotter) until finally the shields fail (CPU overheats and your computer crashes). The shields go down completely and must recycle (reboot). In...
    14. Mr.Steam

      Who else doesn't like the new planets?

      I loaded the latest dev build and flew to a totally new, ungenerated planet. My game basically froze and it took 5 minutes or more to generate the planet. Once the planet was initially generated my framerate was playable 30+. Perhaps planets chunks could be pregenerated in the background...
    15. Mr.Steam

      Improved Universe

      The problem with scaling up planets, other than hardware limitation, is you would also need to radically increase flight speeds to match the more realistic planets. The Earth has a diameter of about 12000 km. A satellite travels about 7 km/sec in low earth orbit. This means a satellite takes...
    16. Mr.Steam

      Making large ship combat more skill based and less brute force

      I haven't played Freespace, but I know some older games I have played, like Star Wars X-wing, allow adjusting shields. Plus pretty much every sci-fi show includes some mention of "routing power to the aft shields!". My 11 year old son and I play LAN games all the time together, in fact he is...
    17. Mr.Steam

      More "Spherical" Planets

      I like the rounder nature of the "soccer ball" planets, but I worry that each face will be too small to be useful. The current planets seem to be a good compromise between good looking round planets and planets with large flat areas for building.
    18. Mr.Steam

      A Few Thoughts on Updates

      Are there any hints about how systems will be set up? Such as planets closer to the sun being hotter/drier? Or planets in the Goldilocks zone containing life? Stellar nebula? Supernova?
    19. Mr.Steam

      Making large ship combat more skill based and less brute force

      I am anxiously awaiting fleet control with AI ships as most of the time I just play on a local server with my sons. It will be awesome to look out over an entire task force in wedge formation.
    20. Mr.Steam

      Land Vehicles

      I would think a vehicle core that hovers a couple meters above the terrain would be fairly easy to implement. It could be used with existing thrusters to move about and be able to hop 3 or 4 meters. It reminds me of the old PC game BATTLEZONE, where you drive hover tanks around on the moon and...