Search results for query: economy

    1. MacThule

      Universe Update Brainstorming

      ...way). It would be nice if they shared their vision for the goal economic model and solicited general input; treat it as a core system rather than an afterthought, since a well-honed economy can seriously affect everything, including the value and cost of combat and various styles of combat.
    2. WildRage64

      What could make the single player experience fun?

      Also just roleplaying. Right now, role-playing on this game isn't fun. All the fun is in PvP, and some people don t like to get o to that stuff. I mean, I'm into PvP, but it kinda sucks rn.
    3. WildRage64

      What could make the single player experience fun?

      Yeah, that's what in going for.
    4. L

      What could make the single player experience fun?

      ...this game had great playability and good balance as even before the rail system. what is needed is to make the universe alive. a detailed economy where every block built need to came from some mine somewhere. more factions and subfactions. alliances and war. dynamic missions that target...
    5. WildRage64

      What could make the single player experience fun?

      That's pretty cool. Yeah, I wish they would implement ALL OF that. Also, what would be cool, if they had people (NPC people) to talk to whip on missions and stuff. They should also add multiple methods of getting power. Solar power, etc.
    6. NeonSturm

      What could make the single player experience fun?

      ...* Global is easier to install, but 15% weaker and additional 20% against pure ion-weapons which are considered "dedicated PvP and military". Economy should be buffed by environment. Sectors near the sun produce more power on stations (50-100 default, maybe 200-900% buff on some servers which...
    7. NeonSturm

      How much of each do you produce from mining mostly?

      ...in reasonable ammounts? Player flagship Player Battleships Maybe 1-2 escorts for medium and 3-6 for larger ships. 10 times as much in economy (other ships and stations) ressource-wise How long do you need to grind extra so that your faction gets faction-ships and their home? Elite ships...
    8. Inspired2150

      My Semi Annual yawn.

      For me playing is building an economy/grinding npcs for delicious loot. New systems themselves don't really interest me that much, but applying them in the game process is. I'm just frustrated that fleet is broken for over 2 years now, because I find it one of the more exciting mechanics in the...
    9. WildRage64

      StarMade - PvP & PvE balance, Perspective & Direction

      Wait....is power 2 already out the window?? DAMNIT gotta refit all the old trident ships again.
    10. NeonSturm

      Weapon Update 2.0 Projectile Combination Suggestion

      ...you need to kill more than 4-6 similarly-sized ships anyway? EDIT 2: I know it's not getting implemented as hard-restriction. It's just an example of how off it is, to not account for the price tag of production and preparation and the protected economy, etc ... by putting price 1:1 to ship...
    11. G

      Is 2.0 power optimization actually meta?

      Every time I read your posts, I try very hard to not respond to your drivel. This time I lost, unfortunately. This shows just how ignorant you are. He's not talking about using a single stabilizer, and if you weren't so pretentious you might realize that. And yes, it's the meta. Vertical...
    12. Comr4de

      Is 2.0 power optimization actually meta?

      Ok, since you haven't figured it out yet I'll help you. If you have a ship with over 10m Shield regen/sec max out the shield low damage hotspot, max out shield capacity, then add capacity blocks until you hit 70-80m. Congratulations, you are now invincible. Make a b/m/(effect of your choice, i...
    13. OfficialCoding

      Is 2.0 power optimization actually meta?

      Nice. Nice. That's kinda what I was trying to say but I like how you reiterate it.
    14. MacThule

      Is 2.0 power optimization actually meta?

      ...battleships in a matter of seconds; shields and all. Maybe the concept of UP standard weapons and OP super weapons works if there's a proper economy that regulates players' ability to even field super weapons with extremely low material availability for these (making them basically the...
    15. Reilly Reese

      An Urgent Message to Schine

      A History of Starmade Factions [2011-2013] Proof ^ PvPers and the Factions generated more content for StarMade than the game itself has in 7 years pretty much.
    16. S

      StarMade - PvP & PvE balance, Perspective & Direction

      This is a much-needed paradigm shift for the game. Also, thank you so much for getting rid of the reactor streams. My most recent builds have encountered the problem of having the streams centered on the ship core, making it nearly, or even completely inaccessible. I've had to use stream nodes...
    17. MilitantCollective

      An Urgent Message to Schine

      Love or hate pvpers, without them all you're doing is accumulating blocks in your invulnerable base. Pvpers balance an economy, they remove surpluses and drive stories. Noone ever heard stories of exploration or mining adventures on games with weapons. No, they hear about the great war of EE...
    18. WildRage64

      StarMade - PvP & PvE balance, Perspective & Direction

      Cool, I'm looking toward to the updates. Will make my refiting of old ships much easier. Also, can you have someone update the tutorials and ADD more of them? Other than that I'm looking toward to the new update.
    19. DoomCarrot

      StarMade - PvP & PvE balance, Perspective & Direction

      ...and other boring META. Stabilizers fixed both those issues. Now we will finally start getting better planets, and faction systems, and economy, and npc stuff I hope. Really glad to see the devs finally saw how insane the power update has been. Hell, I think I am actually going to go...
    20. Gmodism

      StarMade - PvP & PvE balance, Perspective & Direction

      Yes, way to go Schema! Softer approach is better than all the strict rules and precise percentages. Pleas also think on the shield bubbles and shields in general, they would also benefit from a huge simplification and maybe even nerf them some more. Anyhow, looking forward to a game that does...