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      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      Intel i7 4790K, Nvidia 970, 16GB ram, Windows 10 64 bit First swarm unknown, didn't count them, second swarm were tiny little miners, about 120 of them, enough mass for two beam/salvagers at efficiency, some power, thrusters, and a bit of cargo space. The second swarm didn't even do anything...
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      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      The title prettymuch says it all. I've compared specs with some of these people and I usually wind up equal or higher, so It isn't my computer, is there a setting I should have turned on that makes large swarms of drones not grind my FPS to a halt?
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      Staggering missiles with logic

      Firing actually firing missiles in a stagger with logic blocks would likely be easy, but the only kind of missile that can lock on automatically after fired is swarm missiles to my knowledge, so would it be possible to fire a staggered volley of sniper missiles using logic blocks with a lock on...
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      Can logic blocks relink modules?

      Despite help from the nifty little "similar title" popup feature on these forums my specific question remains unanswered. Mainly I want to know if logic blocks are capable of unlinking and relinking modules to a computer. For instance, if I want to have two different types of slave on the same...
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      Good PVP server recommendations?

      So I guess there's no more structured alternative? Ah well, guess I'll figure it out.
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      Good PVP server recommendations?

      Heya, I'm pretty new here, having just started playing again for the first time in years, got a basic setup going on Freaks R us, been attacked a few times, but nothing lost thanks to the home base damage protection. I did notice though that it seems there is a meta for ridiculously huge ships...
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      Even after saving it as a new bluprint and loading it into a freshly spawned world
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      Your version appears to work perfectly :I
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      I only have one other ship at the moment but yeah it happened on that one too.
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      Version 0.199.253a Creating a faction and spawning it that way seems to...affect the issue, some of the problem turrets will now turn sort of under AI control, at least initially, they will then stop turning and instead fire their guns at a 90 degree angle to hit the target...if the feel like...
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      I reinstalled on an entirely different hard drive and the issue persists.
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      *Update, hitting *C* While in the turrets to center them seems to fix the issue until next load.
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      I already tested all that as of writing this post, sorry for not mentioning it, here's the .sment It's after loading a new bluprint or a world save the problem happens, the turrets rotate normally just after docking them, all manual control. https://dl.dropboxusercontent.com/u/20211780/Frigate...
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      Turrets that were working when placed wont rotate on X axis after spawning bluprint.

      The issue is mostly explained in the title but just to be thorough, I made some turrets and attached them to my ship, and got into the ship core to ensure that they worked. All was fine, as they rotated left and right, as well as up and down, all ship core orientations are correct, both the base...