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    1. MgnfcntBstrd

      Read by Council Alternate/Additional logic options for Pickup/Shootout Rails

      The problem with this is traffic control. If it's just a straight rail, then most of the time that would be fine. But if you need to slow down or stop parts of the traffic because the rail turns a corner or something, then you have to have the ability to detect the position of the ships on the...
    2. MgnfcntBstrd

      Recognized by Council Invisible, Intangible Rail Dockers

      Pickup rails provide an alternative. Simply put your Rail Docker inside your ship. If you want to draw a ship closer, you can do that. If you want to anchor it outside, you can do that, too. Since there's no collision detection, you could put a rail docker right behind your ship's core if...
    3. MgnfcntBstrd

      Recognized by Council Schine/Council-run Server

      The problem with this is that creating new accounts to troll the official servers at no cost for a few hours would be a constant thing.
    4. MgnfcntBstrd

      Read by Council Alternate/Additional logic options for Pickup/Shootout Rails

      My suggestion is to either add two new logic block to be used in concert with the new rail blocks, or allow rail-to-logic C-to-V connections to perform the same function as rail-logic adjacency does now. Reasons for: No-clip: As the pickup rails do not clip, rail systems can be made much...