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      Cargosystem & Dockingchain

      I've been messing around with various ideas for cargo containers that can be loaded/unloaded automatically, the idea I'm currently playing with is to have 2 x docks on the cargo container. #1 dock - when active the storage in the container turns on, so it fills up. #2 dock - when active the...
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      Cargo

      There's actually a cool solution for player inventory size limit that came with the cargo update. Create a storage module with cargo and then take note in the top right of the storage module, there's a button for "use as personal storage". Enabling this essentially makes your personal storage...
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      Chasing Lights

      Depending on how big the gap you can do it fairly simply with some delay blocks in a loop, something like this (simplified, perhaps someone can suggest a nice circuit that can be easily turned on/off): [Button] -> [Delay] -> [Delay] -> [Delay] -> (back to first Delay) Link each delay block to...
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      Ship indicators around docked equipment

      There is a way to turn them off, I don't have the game in front of me to tell you exactly where atm, I'm sure someone else can assist though. There's an option to basically hide the markers for docked entities.
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      Binary comparison - simpler solution?

      Ok, so I figured out a better way to handle what I'm trying to do. Instead of a binary comparison for every lock combination I'm using a single binary comparison and a multiplexer to change which lock is being compared :) It's more complex than I hoped and I still have to figure out some more...
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      Binary comparison - simpler solution?

      I am working on a complex idea - something which I will post more about once I have more built and the core concept working - but I'm potentially hitting a roadblock at the moment with the number of logic blocks needed. So in simple terms I have a single keypad with 12 buttons which is used as...
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      The ultimate drone R&D thread

      Now we just need ability to have a shipyard on a ship, ability to trigger building + undocking of something in shipyard by logic and warp gates on a ship entity instead of a station and we can have a Stargate Universe Seeder Ship! Even if it means manually linking the gates afterwards it would...