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    1. Losash

      [SALVAGE TEST] What's wrong with the numbers I've got?

      I did not mention it, but I play locally (singleplayer). In this case: What affects the speed, at which calculations are performed to remove blocks and get ready for the next layer of blocks to get removed? Only CPU core frequency? On my old PC I was reaching 10k blocks per second added to...
    2. Losash

      [SALVAGE TEST] What's wrong with the numbers I've got?

      I didn't quite... understood the math in this sentence fully... "182 SP" means power of 91 salvage modules on tick I guess. Then multiplied by 11, but why? What is 10 initial ticks? Every time a block is removed, 10 ticks are wasted? Then you wrote "10 blocks". So I don't understand, 10 or 1...
    3. Losash

      [SALVAGE TEST] What's wrong with the numbers I've got?

      I've decided to test resource harvesting myself and got numbers, which are different from what Wiki says, and from what all the others say. Playing on 3100 mhz ram, i7 6700k overclocked to ~4.6. No server.cfg options were changed. How I did the test: Built a straight line of blocks in space...
    4. Losash

      Game freezes when in inventory.

      Today I was searching for a long time for a solution to those strange freezes, untill I found this topic. Thank you, god, switched to Eng, problems with inventories on servers gone. I confirm that Russian translation has same 1fps-when-drag-from-inv problem.
    5. Losash

      Is precise angle control possible?

      Well, I don't think that a proper station can be made out of "turrets", as entities don't share most of the resources (I think so, i mean shields and ect) And, for instance, turret-type entity can overlap with it's host. I guess noone done "ring and smooth" stations out of docks yet because...
    6. Losash

      Is precise angle control possible?

      Yes, I watched a tutorial and I know that there are 45*X angles possible. But I need something like, for example, dodecagon (18 degrees I guess) I also came up to the idea of opening CAD and making something with angled lines to test, but chance of finding a proection with flat-alined section...
    7. Losash

      Is precise angle control possible?

      Well, if Skylord says there is no trick to make this, then I guess no sence in me thinking on it. Thanks for fast reply!
    8. Losash

      Is precise angle control possible?

      I am new noob here, so bare with me posting into GD instead of "Logic" subforum, as well as this question may been asked already. I've been thinking if there is a way to make an angle less than 45 degrees? Why: I want to make smooth ring station, made out of similar segments, docked to each...