I'll have to disagree with you, crew requirements/incentives (or disincentives for not-having-crew) that progressively increase with the size/power-output of the ship in question seems to me like an interesting way of balancing stuff.
at the very least the buff should be significant depending...
generally, I'd like to see more NPC's like what people here are saying, perhaps improved NPC interaction as well.
but more importantly, a system of "NPC Crew" or "Virtual Crew".
By Virtual Crew I mean "you're required to have at least 1x3 passages between various "systems" onboard your ship in...
some of these remind me vaguely of Corneroids and the purple-people-eating-mouth-monster that would live inside asteroids and which was pretty terrifying in "early game"
I like this idea, would give purpose to a ship having an interior (even it if it was only a series of 1-by-2-by-'x' corridors).
perhaps it could be combined with other concepts. such as heat-damage, (for instance, a cannon or beam battery/system-group could overheat and damage itself, meaning...
as much as I'd like to see it change, I really doubt it will, what would be necessary for a change like that to occur is going to make a bunch of people's prized warships useless. that is mostly because it would make design/layout important, rather than just aesthetics and weapon/system...
don't mean to necro, but I like some of the ideas here.
the stealth-hull idea makes me think of a U-boat, something that is great at ambushing/blowing up unsuspecting and poorly armoured freighters but relatively defenseless against warships/escorts.
true, but you could have a highlight?/border that is a different color?
similar to how we have slave/master choices, with the purple/blue/orange colored borders.
There is a Problem with the current method of building in starmade, a problem that to my knowledge (and it's not vast, so please tell me if this is already decided.) has yet to see a solution.
This problem is the "flow"/"fun" of building being ruined when it comes to multi-part/moving entities...
what about having a clock on the main ship, and wireless modules transferring clock signals to each of the reactors/modules/rail-attached-power-supplies?
the issue with sentry turrets is the amount of space they require, and the firing rate (which typically is really lousy.
I'd think a long, narrow hallway with a sentry-gun (cannon-cannon) in the far wall would be a decent way to defend a passage.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.