Alright People I'm sorry for not giving an Official Update. I'd like to thank those who have been helping me out (Thryn Monarchy) as well as Lecic in particular for all his hard work on the new Station. With that in mind I'm going to give a full status update of what we've done.
Welcome to...
Keptick you know very well how big I can build ;)
If it breaks the server it's too big. That is the limit. We may have to put a limit on salvage array sizes if people don't respect the idea of mining blown up planets instead of whole planets
There will be custom configs. BUT not in terms of SHIP BUILDING. That was the problem with Old EE. Ships weren't compatible with other servers. Our configs will be more gameplay balance oriented. Not ship balancing. (minus AI)
As I said Earlier in the thread, I will be revamping the donor perk system. The Old TP system was very much Broken and allowed for alot of abuse. I'm planning on changing how that system works and make it MUCH more balanced.
Unfortunately I cannot afford to pay for the upkeep and the continued...
The server is not online yet. I have been working as much as I can to get Spawn Ready so I can start other infrastructure...
BP uploads will be there BUT they will not be unlimited like the old server (to Conserve HD space until we have $ for bigger drives
You would be correct in that if I was leaving the faction point tick round times at default.
Right now the ratio I have for fp to players is 1.5 systems to 1 player
I'm setting it up so a single 1 man faction needs 2 systems to be self sufficent in terms of FP. With ONLY the homebase system you will have negative FP growth and once FP becomes negitive you lose homebase protection.
Oh yeah... Due to the the limits in the faction config... You won't be...
What I will be doing it making it so territory super far away from your Homebase doesn't give you any faction points. Also remember you have to defend all this territory... cause if you don't a devious player could go through and pop your stations if they're not defended properly.
Yes. Admins will be playing survival.
The tentative Idea right now is (not concrete yet) as part of being an admin Each Admin will be given 1 "Admin Ship" of their own design that they can use in game. BUT if they lose that admin ship they have to build it in survival. I am not sure how much I...
AceFace: Pirates have yet to be designed I personally like big pirates but when the server first starts up I am not going to be having monster pirates, Also Yes we will have Mining bonuses... Increased Faction territory bonuses AND general bonuses.
Helios: We are not changing the vanilla % of...
Basically I'm cutting damage by a certain factor. We will see how much but overall the issue will be just to keep weapon damages from the megatitans in an amount that won't break the server.
Other configs will just be jump drive range, warpgate power, warpgate range, and of course factions
As Time goes on and Event Horizon is moving towards a more Server Administration role in the Starmade Community we are looking for those to join and learn our craft. Please contact me to be considered for an application.
To my Friends in KD. I request an Audience with your leader both Leanson and Eurocorp leader Ridik. Not only to catch up on old times. But to also open diplomatic relations between 2 groups well known in Starmade.
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