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    1. S

      Multiplayer Control Over Different Systems

      Oh 50% was just a suggestions. It would need to be properly balanced of course
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      Sabotage/Boarding

      Good Point. I guess that's the point of short range teleport.
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      Multiplayer Control Over Different Systems

      Ok this is how my basic Idea would work in actual game-play ---For a Defensive Scenario--- Think of the shields as they are now. They completely surround the ship. Now imagine you are retreating from a battle, and you have lost most of the armor plating to the rear of your ship, and you need...
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      Multiplayer Control Over Different Systems

      Exactly. It would increase effieciency on one side, and make you equally weaker on the other
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      Sabotage/Boarding

      There are repair beams that can be held by an Entity and not a ship?also how do you make detonators?
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      Multiplayer Control Over Different Systems

      I would say a single weapons system controlled would equal 20% boost to stats where if yoy have two or more it would be only 10%. Also I would make it so NPCs who use the systems only give you half the bonus. And the way shields would work is you redirect shield via some kind of slider in the...
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      Multiplayer Control Over Different Systems

      One thing that I love about Space battles in TV shows and movies is that there must be collaberation of multiple people to succeed. But as of right now, one person does everything. Weapons, Repairs, Flying, etc. Wouldn't it be cool if multiple people could man a single ship to increase its...
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      Sabotage/Boarding

      I really like the idea of interior sabotage/boarding parties in starmade. My idea would be having detonators that you can place on certain systems by infiltrating ships, getting pass the crew members by running and gunning, and then getting out just in time to blow up the weapons computers. Or...