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      A suggestion on Shields and Ship classes.

      What can I say, everyone is a special snowflake, I'm just more special than others. In all seriousness, I perused the first few pages of the forum, didn't see a thread on the shield subject, and decided to go ahead. I've only been playing about a week, so I had no idea there was such a...
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      A suggestion on Shields and Ship classes.

      Excellent reads thus far. I've only perused a few but I'd like to clarify my point a bit. It isn't that I think big ships are too stronk, or that shields need a weakness to be fair. It's that a 'bubble shield' (and I use this term hesitantly) allows for a lot of interesting play and counter play...
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      A suggestion on Shields and Ship classes.

      As has been noted, this is not only an un-original idea, the post is quite poorly written. Feel free to skip over this dime a dozen post to the actual discussion. Currently, shields act as an hp bar for ship blocks, tightly surrounding the entire ship. No matter how byzantine the shape or...
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      Missile lock-on vs ships covereed in turrets.

      I'll have to run some tests then. How controllable are AI turrets? anyway to reliably make them target a specific ship?
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      Missile lock-on vs ships covereed in turrets.

      Sorry for the delay, had work. But yes Planr has it right. Would that I could. Unfortunately, I'm taking on multiple ships (faction vs faction pvp). I couldn't get a good lock with my weapons in time and our faction paid dearly. And the lock I did get was on a turret, so minimal damage...
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      Missile lock-on vs ships covereed in turrets.

      I'm having a lot of trouble going against an enemy ship in PvP because I use a missile based weapon system. The opponents ship is almost impossible to lock on to from range because of all the turrets across his ship. Even if I disable turrets in nav, the missiles still lock on to turrets, help?