The initial idea was that there would be a chain of command that would ease the amount of thinking that the pilots had to do, and also make it so that players didn't have to micro manage. On the strike team scale (which in hind sight I would call it a Squadron), a bobby that would be assigned...
First, sorry if this has popped up before.
Second. Sorry if my inexperience in coding has me believing this is easier than it looks.
Third: The point of this thread
In my experience so far with the AI system in game, drones seem to be rather basic in utility and in that case...
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