1: Cool, but it seems to cost a lot of operations. When I said table, I was referring to using a grid of ANDs to represent values. Each number had three possible values, for example, 1 would have these values: 100,10, and 1. The result is a little large, but runs in one operation.
I was...
1.
I guess you want an input like of a calculator: the user presses a digit, the number shifts to the left one position (i.e. gets multiplied by 10) and the newly pressed digit is added. After each button press, the number stored must first be multiplied by 10 (or 1010 binary) and the button's...
Have I told you I suck at explaining? I really don't even know what I tried to explain there.... Could you make a platform with your best logic tricks on it? I need to learn some new tricks and systems (things like a binary counter and shiftregister but those i know)
This thread will be dedicated to my "finished" projects. Mostly meaning that they work and don't start getting errors when someone sneezes on them. I also usually have at least one other player test all my designs, so I'll make sure to give credit where it's due. Starting to get some projects...
If you could figure out a shiftregister it has all the elements you need for what you wanted.
Anyway I went and threw together a little demo of what you wanted.
Takes 4 button presses to go through [1,0,0] [0,1,0] [0,0,1] [0,0,0].
www.dropbox.com
It sounds like what you want is a ShiftRegister.
Take a look here.
http://starmadedock.net/content/shift-register.2569/
https://en.wikipedia.org/wiki/Shift_register
I also think this may have one or at least may help you build one. (been I while since I looked at it)...
Jump in the core and fire the weapon yourself. You may find it has power issues. Should the weapon register as firing double tap right shift, then hold left shift and scroll out, giving you a third person view of sorts. now fire the weapon and observe where the shot goes relative to the barrel...
A simple bidirectional shiftregister, i don't really know what to do with it, so i'll just put it here.
I added lights on the blueprint so that you can play with it (although you could also simply observe the states of the flip-flop/not gates, but lights are prettier).
demonstration gif...
...the functionality of factories and storage blocks to better interface with existing logic systems. I already know how to make a binary shiftregister with flip flops to count up or down, and while I could set up a timer to match the factory production ticks, it's much easier just to accept a...
...way to make the cycle work. A button with a flipflop as a slave which has another flipflop as its slave. I should have just looked up shiftregister before like you mentioned and saved myself the time experimenting, but that's learning I guess! This will cycle those flipflops through low-low...
I don't play on servers (yet). There shouldn't be a problem with a call function except maybe on the middle floor. I think I have a general idea of how to check which floor it's on though.
hmm, okay. You can incorporate a single button to cycle a shiftregister, im just trying to get my head around the potential issues that may arise from interrupting the cycle with the call buttons. Give me a sec to think and I'll get back to you. Or alternatively, you on the NFD Build server any...
...http://i.imgur.com/CcGAEQe.gifv
As you see, the first gif shows normal function (essentially a left right shiftregister) second shows me pasting the thing, and the last shows how the T flip flop does not act in the same way as it should (what is happening it appears, is that the flip flop...
...a random block would basically have made the entire thing like 3% of the original size. I ended up building an 8bit Linear Feedback ShiftRegister for my Pseudo Random Numbers and that worked pretty well. Also building the RNG is the fun part :P. But for more applications, having a block that...
Kinda surprised you haven't built a JK flip-flop counter. I wasn't kidding when I said it was the go-to counter in electronic circuits since computers don't care what a pain it is to convert to base 10, nor are they unfamiliar with what numbers look like.
'Course in Minecraft simply building...
...counter with increment/decrement and parallel load i'm using on the differents processors I've built
I know the difference between a shiftregister and a counter xD
a shiftregister don't have the same connections and would rather use D Flip Flop (but JK are the same when you connect J and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.