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      The Hyper-Realm, non-instantaneous FTL travel method

      Reminds me of Warp travel from Warhammer 40k. If something like this Warp Travel is implemented I feel the more mass a ship has the higher the chances it will get damaged/destroyed. I think this would be cool, but probably harder to implement that a mass relay or warp gate. Basically Warp...
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      Teleporting after leaving ship above Planets

      I noticed in the patch notes this was mentioned as being fixed, and I can confirm it has been. The falling through planets I\'ve witnessed a few times since the update, as well as intangible ships, (as of 0.0927. Have not tried 0.09271, though further information on the matter was not...
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      Teleporting after leaving ship above Planets

      I did not test too long but I undocked a fighter from my carrier in space, above the planet, and flew down to the surface. The fighter immediatly fell through the planet. When I undocked a ship from a dock planetside and went to retrieve the previously mentioned fighter I teleported back to the...
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      Teleporting after leaving ship above Planets

      Alright, thanks for the heads up!
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      Teleporting after leaving ship above Planets

      Every once in a while I used to leave my ship above a planet only to find myself teleported back to the planets surface. It's now happening every time I leave a ship on my factions homeworld. I keep building more ships to get the other ships down to the surface only to lose them in the process...
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      StarMade 0.091: Angled Shapes

      I almost shat bricks. This is amazing.
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      StarMade Dev Update: Soft Borders

      This is possible the best thing yet. I always wanted all this different stuff to be added to the game, yet I never thought of this. I suppose I had just got used to the current method of loading sectors and dealt with it. Thank you for being so awesome. We love you!