And this is why I play in single player mode,us newb cubers don't stand a chance!Paraphrasing Master_Artificer,
"If they don't want to fight, why are they not in singleplayer or a private server?"
And this is why I play in single player mode,us newb cubers don't stand a chance!Paraphrasing Master_Artificer,
"If they don't want to fight, why are they not in singleplayer or a private server?"
Maybe not let PvP ruin PvE?Then maybe take it up with the admins? And not ruin boarding?
Your gripe seems much more about home-base invincibility than with this docker specifically. Dockers can be hidden, ships can have multiple dockers. I don't really see how the addition of this one block is going to destabilize boarding that much. If your ship is boarded and they have build inhibitors and all your rail dockers are shot off as long as your ship is large enough you can probably still simply slap down another rail docker someplace else and dock to your station.Then maybe take it up with the admins? And not ruin boarding?
Do you want Stop and JDIs to be removed as well? Because you can't do something like, I dunno, hook up a warpgate between you and your friend's homebases, or take a permacloak chain jumper when you go visit, or just accept that PvP on a PvP server isn't griefing?Maybe not let PvP ruin PvE?
Just because you don't want people actually being allowed to use their home base invincibility doesn't mean you get to veto anything and everything that makes using a station of any kind easier.
But you're not talking about attacking people out in open space. You're talking about specifically disabling a player's ability to run home and dock to escape a fight they don't want to be in in the first place.Do you want Stop and JDIs to be removed as well? Because you can't do something like, I dunno, hook up a warpgate between you and your friend's homebases, or take a permacloak chain jumper when you go visit, or just accept that PvP on a PvP server isn't griefing?
I expected one of the handful of councilors who actually does any PvP to, well... know a little bit more about PvP? This is just sad. No, the problem is not homebase invulnerability. The problem is that this suggestion makes it so boarders have no way to prevent a player from fleeing from combat by sawing their dockers off, which, by the way, people rarely have spares of on their person or even on the ship itself. As if boarding wasn't already hard enough.Your gripe seems much more about home-base invincibility than with this docker specifically. Dockers can be hidden, ships can have multiple dockers. I don't really see how the addition of this one block is going to destabilize boarding that much. If your ship is boarded and they have build inhibitors and all your rail dockers are shot off as long as your ship is large enough you can probably still simply slap down another rail docker someplace else and dock to your station.
You can't board someone in open space? Uh... 'k. It's all the same, dude. You can say exactly the same thing about stop and inhib.But you're not talking about attacking people out in open space. You're talking about specifically disabling a player's ability to run home and dock to escape a fight they don't want to be in in the first place.
But you know what, I'm done with this part. You voiced your opinion on the topic, lets not derail it with pvp vs. griefer debating. We've been over this a half dozen times before, and its clear neither of us are going to change the mind of the other, so can we just shake hands and say agree to disagree?
Because apparently people are griefing with the current system.
You're cutting off their dockers so that people who are so desperate not to fight you that they run all the way back to their home station to try and dock to get you to stop can't dock just so you can steal/destroy their ship.
Somebody turtling in their home base doesn't want to fight you. Period, end of story. No means no, go away and leave them alone.
Removing their ability to save their ship just because you decided that they shouldn't be able to use the strongest anti-griefer measure in the game is just... I don't know a better word to describe it.
[DOUBLEPOST=1459983457,1459983289][/DOUBLEPOST]Honestly upon hearing this, I'd be all for extending home base protection to the entire damned sector.
Maybe not let PvP ruin PvE?
Just because you don't want people actually being allowed to use their home base invincibility doesn't mean you get to veto anything and everything that makes using a station of any kind easier.
Every time you post I die a little bit inside.But you're not talking about attacking people out in open space. You're talking about specifically disabling a player's ability to run home and dock to escape a fight they don't want to be in in the first place.
Seriously, you need to calm down a bit.I expected one of the handful of councilors who actually does any PvP to, well... know a little bit more about PvP? This is just sad. No, the problem is not homebase invulnerability. The problem is that this suggestion makes it so boarders have no way to prevent a player from fleeing from combat by sawing their dockers off, which, by the way, people rarely have spares of on their person or even on the ship itself. As if boarding wasn't already hard enough.
Old docking good? my ass it was good. The old docking system was one of the most horrible things in the game.Ever since we switched to rails and dockers, actually docking a ship has become far more painful than it really needs to be. In ye olden times, the docking beam came from the core so you could always see it, and docking would simply position the core over the docker. If the ship had extra bits below the rest of the hull it would just sit down as far as it could and call it done. The two block did not have to physically touch.
Now you have to make sure of where the docker is, if you've got any bits sticking too far out or else it can't move, and you have to build the dock and the ship in such a way as to where you can easily both see the docking beam to hit the dock and be able to pilot the ship out of the dock because you now have a physical barrier in the way.
Proposal for a solution? Make the rail docker invisible and intangible, like the rail pickup blocks.
You can now put the rail docker outside of your hull, free floating in space where it becomes much easier to position in such a way to allow for easy docking. Its invisible so you don't see it while flying around, and being intangible means it will pass through the dock easily, meaning you don't have to fiddle with having to extract it from a tight space.
It also means the we can put the docker on the very outside edge of our ship's bounding box no matter what the design is, which can help reduce lag from collision checks if the bounding box of the ship and station don't have to overlap in order to get the docker that is built into the hull into position.
Um, how exactly does that make docking odd shaped ships easier again, exactly?Removing stop effects and jump inhibitors would be a much better way of fixing Edymnion 's problem.
Did I say everything about the old system was good? No.Old docking good? my ass it was good.
You're a cheeky little bastard, aren't you?But thanks for trying.
so you didnt read the rest of it that was meant to the first part of your original post?Um, how exactly does that make docking odd shaped ships easier again, exactly?
Which, despite the efforts of some, is the actual purpose of this thread? To make it so you can dock things easily without having to custom build the ship to match the station dock, or vice versa?
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Did I say everything about the old system was good? No.
Did I say we should go back to the old system? No.
But thanks for trying.