Recent content by Zephyrim

    1. Zephyrim

      The Quickfire Initiative: Rebalancing StarMade.

      Hey, so where do you find this variable? I looked in-game as well as in the server.cfg file and gameconfig.xml and did not find InertiaPow. Also, can you refresh me on how sector sizes and render distances work in this game in relation to weapon ranges? Should I set my sectors to 12km so they...
    2. Zephyrim

      CS: Quickfire Initiative: Rebalancing StarMade

      Like I said, the number itself isn't important as the devs can simply just allow it to be changed or even disabled in a config file. I too think 15% would be a good starting point, but it might not be enough to get people to really bother with the system either, and having all 3 weapon types...
    3. Zephyrim

      CS: Quickfire Initiative: Rebalancing StarMade

      While I do agree that some rock papers scissors mechanic would be interesting, I think he's just expressing his concerns that it would be less interesting if the only way to win was to have rock, paper, and scissors all at once or get lucky. For example, instead of something excessive like...
    4. Zephyrim

      What the universe update needs most

      Hello. It's been a while since I've posted. I don't play starmade any more, and until today I haven't been following the game's development very closely at all, and honestly looking at the steam charts I can't really hold much hope that it'll ever come back and actually make it as the game I...
    5. Zephyrim

      Thoughts of a returning player

      I'm confused, is it a series of hollow cubes connected together? What is this "mesh" spaghetti like? If it actually dense enough where it'd be as hard to cause a break off as it is on a more detailed ship then it's basically lost all of the advantages of being "spaghetti", more or less. If you...
    6. Zephyrim

      Thoughts of a returning player

      Right, the new weapon systems need quite a bit more balancing done to them which will partially alleviate the damage. It's also likely that players will significantly change their armor layouts as a result of this update, and we've yet to seen exactly how that will pan out. But what is lost by...
    7. Zephyrim

      Currently trying consolidate all of my ideas for the game into a huge suggestion post along with...

      Currently trying consolidate all of my ideas for the game into a huge suggestion post along with some visual aids - wish me luck!
    8. Zephyrim

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Now that we have the weapons update I think we're fairly close to sealing the deal on this thread, and I have a few ideas. Separate Build Mode from survival completely, add building drones and focus on blueprints It's easy, really. All your time in survival mode is currently spent in build...
    9. Zephyrim

      Devblog 2017 - 09 - 21

      The simple solution is to make thrust more dynamic by decoupling it from the "stats" of a ship and having them actually rely on physics, to a degree. This would also make actually flying ships more enjoyable, as the thrust system is currently unnaturally smooth leading to a very floaty feeling...
    10. Zephyrim

      Devblog 11th July 2017 - End Goal Document Part 1

      Hello there, I don't post very often/at all, but I do check up on Starmade's updates every week, and I wanted to voice my opinions about what I've read of your end goals so far. This is a problem on every level if you think about the current game. I'm going to assume that for every component...
    11. Zephyrim

      A Manifesto on Fuel, Balancing, and Various Play Styles

      I honestly like the idea of semi-finite resources, so things like Solar power; but that produces negligible power (unless, in the case of Solar power, you're closer to a star) and perhaps water or hydrogen for ship fuel. For it to work though, it would make sense to remove existing power...
    12. Zephyrim

      A Manifesto on the Relationship Between Fighters, Titans and AI

      I feel like the crew update is the answer to your problem: Larger ships will naturally have more turrets and weapon systems, as well as other features. Not only that, but larger crews will need more quarters, and the risk of mutiny increases, as well as the danger of it. We'll still see larger...