Recent content by Xylomain

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      Wormhole Gravity slingshot

      Unfortunately it does reset the speed to the current limit. Doesn't even take Overdrive's speed bonus into account.
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      Wormhole Gravity slingshot

      Has anyone tried to do this? I messed with the search function and didn't really find much. It doesn't seem like the game likes it but I somewhat accomplished it. Since the gravity from the wormhole accelerates you well beyond the "speed limit" set in the config file, I decided to try a...
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      Fixed Shop idea (and others)

      I am fond of both Warp Drives and Warp Gates(or Hypergates). Copied from my other post here. I\'m fond of both systems mentioned above. Perhaps only ships up to a certain size can use a Warp Drive. Capital Ship(or anyone else, not size dependent) would need to use the Warp Gate system as...
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      Warps

      I\'m fond of both systems mentioned above. Perhaps only ships up to a certain size can use a Warp Drive. Capital Ship(or anyone else, not size dependent) would need to use the Warp Gate system as \"Warping\" space around bigger ships could require many thousands of times more energy than smaller...
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      More (Mostly Planet) Ideas

      They just need to be really rare. When a star dies, it has no more hydrogen to turn into helium. So it starts to burn what it has: Helium. Basically a lot of heavier elements, including Carbon, are created this way. So, theoretically, if a star were big enough and made enough Carbon, the...
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      Quests and storyline

      All great ideas! Here is another suggestion: As was mentioned above, a \"mission computer\" should be implimented. If one is not in a faction the missions come soley from the games equivalent of \"Star Fleet\". Once one is in a faction however, they then get missions from the factions higher...
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      Suggestions for improving inventory (including the proposed "diablo" style one)

      For the \"shipyard block\" mentioned above, that\'s a great idea. But I would like to keep the credit option. I see them like a car, if you can afford it you can buy it. But it shouldn\'t be instant. The \"shipyard\" could spawn a simple \"space dock\" type structure, and the ship will be...
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      Better ideas for maps (lets hear yours too!). Also, minor nav ideas.

      But I do like the the \"new block type\" idea. Perhaps a block for each type of object could be added. One for life signs(extremely short range..like in-ship range), one for natural objects, one to detect ships, one for players, and one for stations and shops. They could be like any current...
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      Beam me up! (Transporters)

      Sorry about the necro post. In Star Trek the reason the occasional shuttle is used is for security more or less. Some people don\'t trust a transporter. Other reasons might include interference from the planet/surrounding space, the need for more space(one can only beam so much up at a time...
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      teleporting\beaming

      Good point. I got carried away with the idea(I tend to over complicate things, sorry). Simple beaming would be nice, either coordinate based(unable to beam to another ship without it being in range...and the shields down) or like honningdverg said where you use point-and-\'port instead.
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      teleporting\beaming

      Sorry for what is, essentially, a necro post. I didn\'t want to start a new thread for something that already had one. And I know it\'s a little rough and hard to follow, if anyone would like to simplify this they are welcome. Expanding on honningdverg\'s idea of beaming: Since Schema is...
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      battleship contest....

      Does it have to be built by hand or can a program such as SMedit be used?(I\'m assuming by hand)
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      Most efficient power reactor pattern?

      Here is a good visual of what is, supposedly, the most efficient design for power generators. You can fill in the empty space with anything, they used shield dispensers. http://www.starmadewiki.com/wiki/SD_HCT_xm3.4_Power_Block It\'s about half way down the page under \"Efficiency in...
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      Anisotropic Filtering

      It worked perfectly for me! Thanks Alphastorm!
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      Intel Graphics Crash

      If I\'m not mistaken, aren\'t the Intel Graphics, at the very best, poorly supported? Something about OpenGL 2.0 not being supported or something?