Wait so if it is race condition what happens if you have something that runs at the same like:
Activator A> Activator B> Lamp
Activator A> Not gate> Lamp
what happens then, after you power the activator?
Yeah but unfortunately I am working with bytes and when they change (this happens instantly) this same effect happens leaving the OR gates in a bugged state. Right now my only fix is by connecting a button to all my OR gates and I can press it to update the OR gates and fix it :(
Ok so I took this into consideration.
So I used an OR (took me a long time to change all the displays). It worked well for a while but glitches started to happen again... I then wanted to find why this was happening so I did the same experiment as I did before but swapped out the OR gate. Like...
But the light doesn't keep switching on.
Well, the reason I brought this up was because I had a 7 segment display which has 10 activators for the numbers 0-9. There is a 4 bit table converter and when I switch been two values instantly the activators don't activate properly. There should be a...
This is probably a bug in logic. If no ones knows how to fix Ill upload to bug tracker. If this is a bug I really want a work around!
Ok so let me explain.
This glitch happens when you deactivate a block and activate it again on the same logic tick.
Video:
(If you can't see it - I'm still...
Hello, I have a really annoying turret "glitch".
It is similar to Turrets half working but the thread doesn't solve my problems.
So the problem is that the turret don't shoot when pirates are in range and they seem to slowly turn at random directions. I know it can turn properly because when I...
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