Recent content by Tobyz28

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      Gravity Slingshot for rapid astronaut movement?

      I created this on one of my large ships and after 200 or so blocks of falling down a corridor (still within the ship) the gravity effect was lost after a certain point. Re-Touching a grav block would flicker me for 1 moment back into gravity, then the next moment id be floating again. The only...
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      Constructing Turrets in Shipyard Design Mode?

      Super broken. On the forums now looking for a solution and came upon this thread. Losing my mind trying to get turrets setup in design mode. I really hope an update is coming soon, 1 level deep docked entities seem to work OK but the 2nd level is completely broken it seems.
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      Read by Schine Build Mode addition/option: middle click = undo

      Why make mini changes when you can just do it right from the start: Ctrl-Z, Undo Ctrl-X, Cut Ctrl-C, Copy Ctrl-V, Paste Ctrl-Y, Redo How about implementing Binding keys to Ctrl/Alt/Shift too ;)
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      Give Astrotech beams piercing.

      Astros need to be repurposed or removed. They serve no real function now with shipyards. I like the idea in the above post... Astro's should have an effect on build speed for shipyards. Simply link a shipyards computer to models to increase speed. They could ditch the astro computer all together.
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      Development roadmap?

      Tyvm!
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      Development roadmap?

      Just curious how I can get plugged into what is coming in subsequent updates! Where can I find a dev roadmap of sorts?
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      Read by Schine Bumping up the progress on thrust

      I recently started playing the game and got quite into it. I read the forums and came upon that exact thread... And replied to it. Shortly after I got kindly blasted for replying to a necro thread! As a fresh new player who was quite into the game the initial perception of the games...
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      Power - Turret power issues and ship recharge issues

      I think its working as intended. Example using a 45 second recharge turret: Assumptions 1 Shot = 1 Million Energy Turret E Cap = 1 Million Turret E Regen = 100k/sec (So after 10 seconds it should be "full" if it were firing on its own) What Actually Happens (Per 1 second tick): Tick 0 -...
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      Thrust Mechanics Explained

      This is perfect, the only addition I have is that thrust vector changes should require a reboot to apply changes :).