I created this on one of my large ships and after 200 or so blocks of falling down a corridor (still within the ship) the gravity effect was lost after a certain point. Re-Touching a grav block would flicker me for 1 moment back into gravity, then the next moment id be floating again. The only...
Super broken. On the forums now looking for a solution and came upon this thread. Losing my mind trying to get turrets setup in design mode. I really hope an update is coming soon, 1 level deep docked entities seem to work OK but the 2nd level is completely broken it seems.
Why make mini changes when you can just do it right from the start:
Ctrl-Z, Undo
Ctrl-X, Cut
Ctrl-C, Copy
Ctrl-V, Paste
Ctrl-Y, Redo
How about implementing Binding keys to Ctrl/Alt/Shift too ;)
Astros need to be repurposed or removed. They serve no real function now with shipyards. I like the idea in the above post... Astro's should have an effect on build speed for shipyards. Simply link a shipyards computer to models to increase speed. They could ditch the astro computer all together.
I recently started playing the game and got quite into it. I read the forums and came upon that exact thread... And replied to it. Shortly after I got kindly blasted for replying to a necro thread!
As a fresh new player who was quite into the game the initial perception of the games...
I think its working as intended. Example using a 45 second recharge turret:
Assumptions
1 Shot = 1 Million Energy
Turret E Cap = 1 Million
Turret E Regen = 100k/sec (So after 10 seconds it should be "full" if it were firing on its own)
What Actually Happens (Per 1 second tick):
Tick 0 -...
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