Recent content by Theodore_William

    1. Theodore_William

      Flight Physics

      Ah. Got it now. I can relagate my current design to drone fodder craft and move on to a more refined, more robust fighter craft. You’re missing the general point here. The Newtonian system is far simpler to program than atmospheric flight simulation. On top of that, being able to toggle in and...
    2. Theodore_William

      Flight Physics

      I had repeatedly thought of that, but for whatever reason didn’t follow through. I’ll have to give it a shot after work. Will rotational thrust affect just the roll? Or will it affect pitch and yaw as well? Ah yes, the B-2. I’m actually comfortable with my current design for a fighter, I’m...
    3. Theodore_William

      Flight Physics

      Thank you for all the replies! “Atmospheric” was not my greatest choice of wording. For a little bit of background, I’ve greatly enjoyed Ace Combat. So “roll and nose up” is what I’m used to, if that makes more sense. I fully realize that lift and drag and actual aerodynamic design are far from...
    4. Theodore_William

      Flight Physics

      Quick question. Anyone else have an issue with the flight physics? Particularly with smaller, faster ships? The Newtonian system is nice for larger ships, but I feel fighter/bomber type craft really need an atmospheric type system. Thoughts? Is there a way to change the physics in the config, or...
    5. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      I apologize for my absence. Life getting in the way. Reality is such a drag. You're right, I do believe we've come to an impasse. I guess to summarize, we're looking for a stealth and sensory overhaul that would encourage dynamic ship building while maintaining scalability, as well as bring an...
    6. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      I've been thinking about lighting. To be honest, I feel like throwing in EME from lighting and crystal glow would make it quite brutal, when you take into consideration the current state of the game and our proposed overhaul. I'm sure that, with all that we're proposing, we could compromise on...
    7. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      Simple talk versus nerd talk. Here's the issue with thrusters. I design ships a specific way. I put ice crystals behind my thrusters. I do not like the plums, and I love the glow of the crystals. So I already have those blocking the thrust. So, 1: I'm assuming that crystals would have natural...
    8. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      Eh, it helps. It's harder to program quantum mechanics and physics than basic algebra. Ok, so any ship can reduce detection. No ship is invisible unless equipped with a cloaker. Even then, you're really just camouflaged. I was actually about to mention thrusters. I got to thinking about the...
    9. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      That makes sense. So, let me do a walk through of what you're saying, just to make it clear to anyone reading. 1: A dedicated stealth ship with minimal armament, high speed, a powerful reactor, and other general systems, would have to be built with EME absorbing hull to minimize it's...
    10. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      True, we could wait and just make the blue space magic mechanics first, then make excuses later. I guess laying the framework first is more for us nerds. That would be interesting, actually. Having resistant hull but nothing protecting you would act as a radioactive oven. You'd have to line the...
    11. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      Makes sense. It's not a vital mechanic. I wouldn't build lead hull even if saved my life(which it wouldn't). I just said lead cause if naturally blocks radiation. I meant it as a term to describe it's basic purpose, rather than it's actual composition. Water hull sounds completely reasonable...
    12. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      Weaker, as in less armor. To kind of balance the hulls. Advanced hull armor is best used for defense, while "lead" hull reduces emission. You're exchanging durability for stealth. Would it be possible for a ship to leave an EME trail? Similar to contrails or heat signatures. That way, even if...
    13. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      I like it. But just to clarify, both an active cloaking system, as well as shielded hull would be in place? The way I'm understanding it, your ship will emit EM. Using, I'm assuming weaker, EM resistant hull will reduce your detection, but not make you stealthy. Just hard to detect from further...
    14. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      The idea of strain is inspired by "Fallout: Equestria". If too much strain is put on the stealth drive, it overloads and has the possibility to break down. You'd have to fly to a station for repair. Therefore, indefinite stealth could be an easy task. But if your drive can take huge strain, it...
    15. Theodore_William

      Recognized Cloak, Jam, and Scan. System Revamp

      You can blame it on me, Sgt. :D Anyways, dedicated ships, without effective combat abilities, should be able to cloak indefinitely if built for that purpose. Think a space submarine. It appears for certain purposes, then disappears. There's no reason to not have infinite cloaking on a spy...