Recent content by TheGamingWyvern

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      Astro Technobeams Firing from Wrong Location

      Essentially, yes, the turret is firing to the left of where it should. It is firing out of whatever beam I activate, but always to the left of the cursor (specifically, halfway between the activated beam and the furthest left beam). Its only a minor bug, but one I thought I should mention.
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      Astro Technobeams Firing from Wrong Location

      I attempted to make a healing turret for my hangar, however, the beam always seems to align itself (somewhat) somewhere between the beam I current have active and the furthest left beam. I have tried removing all the beams, attempted removing the astrotechnician as well. What I should note is...
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      Minor Bug:GUI doesn't scale on resolution change.

      I don't know if I am the only one who has this, but when I change my resolution in game the GUI doesn't properly scale to fit the new resolution. If I shrink my resolution from what it was when I ran the game, I am missing the top information bar and the advanced build stuff on the right. If I...
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      Question for schema in post. "Weapon Control Block" proposal.

      I do really like the design, and contrary to Comr4de\'s post, I think it would be possible, especially if schema is planning on making turrets share shields (please correct me if I am wrong). If turrets can share the shields of the mothership, that means that it can tap into the mothership\'s...
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      Faster Travel Suggestion: Jumpgate cores

      @ Jason I did mention that the gates would be built (you would just buy the core the same way you buy a ship core), and that the size of the gates (and therefore energy consumed) is going to have to be proportional to the size of the ship jumping. Also, I wasn\'t thinking about keeping the...
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      Faster Travel Suggestion: Jumpgate cores

      I honestly think that the gates could be limited to prevent them becoming a major mode of travel. If you make the power requirements ludicrious, you would need a mass of power tanks to even be able to store enough power to activate it for a smaller ship, and then recharging the power would take...
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      Faster Travel Suggestion: Jumpgate cores

      Actually, I was thinking that those wree perfect reasons to put it as its own entity. A jump core on your ship would be too easy. You just hit the button and *pop*, your there. If you have to build a gate, it would make the travel harder to achieve, and also limit the travel from the locations...
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      Faster Travel Suggestion: Jumpgate cores

      One thing I do want to say on the faction front is that it wouldn\'t just say \"You cannot jump here\" when you try to select a sector as your predefined warp, it would only happen when you actually try to activate/fly through it and find out you just pass through it. The way I see it, if the...
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      Faster Travel Suggestion: Jumpgate cores

      Despite being an amazing game, one thing Starmade does not have is a way to travel long distances effieciently. I have read the "Hyper-Realm" thread (as well as a very quick google search to see if anyone else had a similar idea to mine), and while I do think it is a cool idea, I thought I would...
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      A list of suggestions I have thought up from my time playing StarMade

      I like most of your suggestions, the only one that I really dislike is number 7. I have a giant ship (well, to me at least. The hangar for smaller ships is larger than the hanger in the prespawned starport), and the entire back wall is plexdoors. I can just tractor the plexdoors to open them...