Recent content by The Wozard

    1. The Wozard

      Creating a Power Core with rails

      In an attempt to make a more interesting ship to interact with I want a power core that can power at least a major portion of a ships power. This was capable before rails because power doesn't feed back to the docked elements. Now however when attaching a core, the power is sent to the main ship...
    2. The Wozard

      The Viability and Usage of implemented "Hacking"

      Well unless I am mistaken the only way to tamper with weapons would be if the weapons were run through logic. As for shields and power there is no way to turn them off aside from destroying them. Best we can do right now is lights, doors, turrets, and docking. Maybe if a ship is run through an...
    3. The Wozard

      The Viability and Usage of implemented "Hacking"

      One important thing to focus on while reading this is that I am writing this from the perspective of creating role playing ships and not super effective war machines that have limited interior and maximum firepower. The inside of ships is often very controlled and as a person you uses logic...
    4. The Wozard

      Tortoise V 1

    5. The Wozard

      TheWozard Shipyard

      New Ship! Download
    6. The Wozard

      Atlas 1.0

      My first "large" ship build. Contains full interior and working red alert system.
    7. The Wozard

      TheWozard Shipyard

      http://starmadedock.net/content/atlas.2036/ here you go.
    8. The Wozard

      TheWozard Shipyard

      918x332x319 is the exact dimensions of the ship. It may not be big to some people, but its outside my attention span.
    9. The Wozard

      TheWozard Shipyard

      Welcome to The Wozard's Shipyard. ALL of these ships are built on the idea of roleplay use. They will not be the fastest, strongest, or most powerful. I do not build ship on any form of time frame or even with decent speed. I simply build from time to time. DISCLAIMER: Im not sure if I need...
    10. The Wozard

      First real ship...sorry about the beak. (Updated)

      For a first ship it is fantastic. The fact that you used a interesting body shape and no a semi cube is incredibly good. The color scheme is very nice and different. I enjoy the style and would like to see where you can take this. (Reminds me of a kinda Aztec ship(Awesome!)) Turrets fit into...
    11. The Wozard

      Ship Max Speed Determined by Mass

      Well titans are subject to the square cubed law. So based on real laws a ship twice you size would required 4 ships to destroy as well as 4x more resources to build. Also, If the enemy engages you and tries to fight on their terms don't, He was flying one way, just fly the other way. Every...
    12. The Wozard

      Ship Max Speed Determined by Mass

      1. Your idea of big ships moving slower is 90% already in the game. Larger ship require more blocks to move compared to smaller ships, Not to mention their acceleration is less and if you want it equal you have to add more and more blocks. 2. Movement of titans is already ridiculously slow...
    13. The Wozard

      Have Weapon Computers Output a Logic Signal When Firing

      Ships would become so much more dynamic and feel like they have more of an AI
    14. The Wozard

      (quick question) What's next again, remind me?

      I heard it was dry-dock stuff. That's why blueprints came out.
    15. The Wozard

      Recognized How to fix planets

      It depends on the missile. Some could very easily burn up in the atmosphere from the heat and turbulence of re-entry. I am not familiar with what Starmade missiles are, but considering they can be shot down suggests they are made of a material, and may be subject to problems with reentry. That...