Recent content by StarHustler

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      StarMade Dock: Family Friendly?

      The better question is has Shine consulted with a lawyer about just what kind of liability nightmare it is to allow kids under the age of 13 to use an online service; even with informed parental consent (the obtaining of which is a logistics nightmare)? You know what most online services do to...
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      Stifled building in the shadow of an impending update

      When the time actually comes... There are two things you can do while waiting for an impending overhaul of systems. The first thing is what I do. I build just the hulls and crew areas with all their aesthetic elements for ships or stations and save those as shells to be filled with systems...
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      Starhustler's Imperfect Door 0.1

      Basic automatic door using Activation Gates on both sides. Intended behavior is to open the door and remain open as long as a gate has been activated before the delay chain finishes. Once the delay chain finishes then the door should automatically close and the circuit should reset to it's...
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      Overly Bloated Light Effect Logic - Bloated Light Logic (properly primed)

      A bloated light logic circuit. Note: Unfortunately due to a bug in the logic the originally uploaded version was improperly primed and didn't run through the proper set of states. I also failed to explain the intended function of the circuit in my original post. The intended function is as...
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      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      I like this idea. With some minor adjustments it could work as a clamping system for attaching to an enemy ship with a boarding vessel as well. However it wouldn't cut off the power transfer as that's handled by the power supply beam rather than docking mechanics.
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      Overly Bloated Light Effect Logic 0.02

      Overly bloated light logic in need of being reduced down to a more efficient and less broken design. Update Notes: Unfortunately due to a bug in the logic the originally uploaded version was improperly primed and didn't run through the proper set of states. I also failed to explain the intended...
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      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      The question is, how do you actually fix all the problems inherent in internally docked entities, not just the use of power supply generators? If they just make it so a docked entity cannot shoot a power supply beam at anything that's part of it's parents tree of docked entities there will...
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      Recognized by Council Planks and polished stone

      I think we need a megathread specifically for merging all the decorative suggestions with the OP being a master list linking directly to each of the comments in the thread that make a new suggestion or expanded on an already existing one. That way people can run through the list and see if...
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      Read by Council Universal Incentive for Gameplay.

      Not just home bases. It would have to be no space stations in general for X radius around the resource. A massive space station can tremendously exceed the power soft cap (the only thing marginally difficult about getting 50 million power is obtaining the reactor blocks needed to do it). That...
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      Read by Council Build Inhibitors vs Doors

      I just filled a hallways full of doors (hereinafter referred to as: The Feature), and people have trouble cutting through them (hereinafter referred to as: The Desired Result). The suggestions made so far are ones that either make it no longer possible to use The Feature (example: build...
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      Read by Council Build Inhibitors vs Doors

      That's how I talk. You may interpret it however you feel like but it remains how I talk. Let's be honest here, when you're suggesting changing the mechanics of the game to prevent/mitigate some aspect of it you don't like but other people do you are in fact asking the devs to restrict other...
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      Read by Council Universal Incentive for Gameplay.

      Which is why they build their indestructible home base around it, and now it's theirs, only theirs, and no one else can have it. Then that faction has the significant advantage of being able to produce uberweapons that no one else has and, depending on the rarity of that resource, no one else...
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      Read by Council Universal Incentive for Gameplay.

      If I'm understanding correctly you are suggesting taking existing block types in the more expensive range (such as computers) and making them require a special new resource that is rare and has to be hand mined in order for factories to build them. Right now I can fly around a system, mine...
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      Recognized Reduce Rail Lag - by setting rail speed to 0

      Temporary solutions for temporary problems.
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      Recognized Reduce Rail Lag - by setting rail speed to 0

      If someone that has a rail laggy entity would mind testing for me. Attach a activation module to the last block in the rail, run that out to a button thats touching a rail that is upside down in relation to your main rails facing, then run that button back to the last rail block. It will flip...