Recent content by Snax

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      The comprehensive StarMade suggestion

      This is so much better written and covers so much more, I\'m abandoning my thread. I agree with most of what you\'ve said here and think it\'d be awesome if implemented correctly. I\'m going to excerpt from my other thread about the AI control however- The \"channels\" would be per fleet...
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      Command Blocks / Fleet & Unit Control / Antena Blocks

      I like the ideas and enthusiasm, ans soz MrNature. I should clarify what my version is and hopefully it consolidates a lot of everyone else\'s ideas. The \"channels\" would be per fleet. You can have up to ten fleets assigned under you (20 ships to a fleet), and one ship designated as the...
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      Command Blocks / Fleet & Unit Control / Antena Blocks

      I\'m sorry mr nature, but tbh the lines of code to impliment this would be less than your 40 pages so you\'ve wasted a bit of time writting that much on it...
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      Command Blocks / Fleet & Unit Control / Antena Blocks

      Similar to BF2, it'd be nice if the AI was a bit more advanced and would listen to relayed orders. This way, you'd be able to control the movement and target selection of a whole fleet, or any given group of individuals in the fleet, on the fly. This might have been suggested before, but I...
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      DeathStar Reboot (doubled in size)

      Also I haven\'t made any of it with SMedit yet because SMedit won\'t load something that big for me, but I need someone to help load the older version (201^3) of the DS for me because it has all the rooms that I want to throw into this new project (like the core room, bridge, prison cells, trash...
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      DeathStar Reboot (doubled in size)

      Planr is right, it is larger than a planet and if it was any bigger it\'d turn so slow that there\'d be no point to ever load it on a server. On top of that 401^3 is a lot of blocks. A dude pm\'d me saying he was building a 2000^3 deathstar but the picture he linked clearly showed he imported it...
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      Actual Probes

      Scanner blocks for sensing the area around you and providing a better (possibly 3d) map view would be nice. Relay blocks for "probe" ships would be cool too, they would relay signals and create a larger map view (or illuminate a fog-of-war situation on the map). Maybe hacking/anti-hacking into...
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      DeathStar Reboot (doubled in size)

      It\'s going to have almost a billion power reserve because it\'ll be close to doubled in power tanks. And idk about the regen but it already has 3mil+ so that\'s pretty good. Five and half million shields currently (this should double as well because every gap is being filled with shields)...
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      DeathStar Reboot (doubled in size)

      Yea, 400 is about an average length for a \"large\" vessle in this game, but only for the longest dimension, 100 for the second longest and 50-100 for the third dimension. This thing is a sphere and so it\'s 401^3, meaning that while a \"large\" ship parked next to it may be slightly longer, it...
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      DeathStar Reboot (doubled in size)

      I doubt anyone remembers the last project I started, but the largest deathstar these forums have seen was the 201x201x201 build that never went anywhere. BUT ALAS, I HAVE GREAT NEWS! A very large 401x401x401 Death Star is underway! And even better, it's not really that size, because it would...
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      A New Deathstar Hope

      @EpicFailLord123 50,000 meters cubed would not only crash the server but it would take like a gig of ram just to load (if not more), and it\'d be rediculously difficult to build on that scale. @bdy2345 Currently I\'m solo\'ing this project on local client, but when I flesh it out, I\'ll put...
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      A New Deathstar Hope

      I know there was another deathstar project but it appears to be dead or dying. The schematics on this are 201 blocks by 201 blocks by 201 blocks. So it extends 100 blocks in every direction from the core. A bunch of images of all the stuff - http://imgur.com/a/MMJTv FEATURES! A full...