Recent content by scampuk

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      Turret integration

      yes, you could put 2 pairs of blocks to allow 2 axis\', i agree that 1 axis turrets will look really cool.
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      Turret integration

      first of all, the pistons thing. i know that i thought about this: able to group them, so 2 linked pistons can expand 2 blocks i just don\'t think i wrote it down anywhere. next, this pairing and rotating around 1 axis, i\'m struggling to picture it. do you mean the turret will only move...
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      Turret integration

      now i know what AMAMS are i know what the killer of 007 was talking about. AMAMS would be a great idea for shooting down missiles. it would be something like this, only, instead of an interceptor missile, it would be an antimatter cannon, and both the aunch pads would be on ships. of...
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      Imperial Class Star Destroyer

      there is a much easier way of deleting a ship. get it in your cross-hair, press f to select it, then press enter and type this, /delete_entity then it just vanishes. :)
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      Turret integration

      that\'s a good idea, especially for large ships. to dock my ship on a space station: a) it would have to be a massive space station, but, b) it would mean placing a lot of docking enhancers down to make the area large enough.
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      Turret integration

      please feel free to call me a dumb ****, but, what are AMAMS??? :)
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      Turret integration

      and, i\'m not sure how many blocks the sphere should cover: 1x1 so it only uses one block for the sphere and one for the cylinder, this would make attached cannons look out of place, or, 3x3 so the antimatter cannons fit in the center block and there is 1 block all around the outside, (this...
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      Turret integration

      i\'ve been working on some more pictures and have created these to show how things would connect and the sizes. sorry for the pictures being so small. the bright green sphere is a sphere for a turret and the darker green box (might not be visible) is a general block size the blue...
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      Turret integration

      well fisrt of all, there seems to have been a lot happening while i was asleep :) i see that tear151 has already answered part of your question Le_Flemard, so i will now try to answer the rest. the first thing i had to do was to find out what a voxel is. now that i have done that i can...
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      Turret integration

      so, if you put some of these ideas together, you get turrets, under cover, which rotate freely and are pretty much sponsons. just, like these: these ideas are coming together well now guys. thanks for your input and any additions are welcome.
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      Turret integration

      oh right i get what you mean now. that\'s a good idea, thanks.
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      Turret integration

      aPonyWhoLikesToMeow: It appears to me as if you are picturing sponsons rather than turrets. In any case I approve. ah, yes thats pretty much what they would be like, just with a 180º viewing range. a lot like this: they would also be moveable and would retract into the ships hull...
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      Turret integration

      in addition, you could also have a new block like a sideways plex lifter, that moves the turret in and out of the ship. this block can be \"toggleable\" and can have its own icon on the tray at the bottom. so when you highlight it and click everything attached to the turret moves out/in. you can...
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      Turret integration

      so, you mean when the ship is not fighting it has like a cover that blends into the ship when the turret retracts and when it is fighting it extends out of the side and fires at the enemy. something lkike this: or... they\'re not very good pictures, sorry. :) this is a great idea...
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      Turret integration

      yes, functional broadsides would be great for ships. they would also have 180° view which would be useful for hitting ships pretty much anywhere. well, except on top and below but that\'s what turrets on top and below are for