Recent content by S-Guy

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      Warp Module

      Basically, yeah. There are loads and loads of systems that have the potential to work, but only if they're balanced properly. First, I feel that warp drives should be prohibitively expensive, since it is very advanced technology with the potential to completely redefine how you get around in...
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      Realistic objects. [Discussion Closed]

      If you think that a single asteroid gives you everything that you need, then you're obviously not thinking big enough. One could also argue that, if you're thinking in terms of building one of those little sentinel ships, you've already got everything you need as soon as you spawn: a ship core...
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      Realistic objects. [Discussion Closed]

      Dude, not everything has to be realistic, that's really absolutely not the point. If you want a super-realistic game that mimics things as they are in the real world, you might want to look for something called a "simulator". As it is, this game isn't meant to be realistic; it's meant to be a...
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      Economy Glitch.

      I had a (well, somewhat) similar problem in multiplayer (it's probably worth noting that I've only ever played multiplayer), where sometimes you would buy something from the shop and it wouldn't subtract the credits from your balance. You still needed to have sufficient credits to try to buy it...
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      Bug reporting program bug (Very ironic, I know)

      Alright, will do. Thanks for the help!
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      Bug reporting program bug (Very ironic, I know)

      Whenever I attempt to use the bug reporting program, it tells me that my email is invalid. I think it might be because my email address contains a hyphen (-), but I'm not quite sure. In any case, the issue keeps me from properly sending bug reports, so it's a bit of a problem.
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      Blocks phasing in and out

      There seems to be some sort of visual glitch with the salvage gun, where "ghosts" of blocks that you've salvaged briefly pop in and out. I noticed this yesterday while I was salvaging a space station with some friends - after we had finished salvaging large chunks of the station, groups of...
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      Server-Killing World Formation

      I've seen this happen a few times - although they didn't just keep generating ad infinitium. Every so often a massive wall of asteroid just spawns in a random place - usually between sectors - and lags us all up a bit. We actually mistook them for planets because of their size and shape.
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      Docking

      I feel like making a bunch of different cores for different types of ships might be overcomplicating things a bit, although I can definitely appreciate the need for a space station core. If there's any improvement that I can think of right now, it would be that maybe we should be allowed to...
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      Gravity gen.

      I've had the same problem. I tried operating a gravity generator both on top of my ship and inside it, and in both cases I was sent somewhere from 200m - 400m away from my ship, while still being affected by the gravity. Since I was still in space, though, I was unable to move and float back to...
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      Warp Module

      I do kind of like the idea of having both. Gates and jumps can both have a place in gameplay - the way that I usually see things done is like emsreaper mentioned: gates are typically used by smaller ships that aren't large/powerful enough to mount jump drives, while jump drives are used by...
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      Effects not visible through glass

      Thanks, that worked perfectly! It'll definitely be a lot more effective for protection than a glass window with a hole in it, too. Hopefully glass will be fixed soon, though, since it would be really nice for making large bridges on capital ships.
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      Effects not visible through glass

      It seems that effects like salvage/antimatter/repair beams and missles don't show up through glass. This normally wouldn't be a particularly big issue, but it can get very frustrating when you're building a larger ship with a bridge instead of a cockpit, and you end up not being able to see...