Recent content by Ratchet Hundreda

    1. Ratchet Hundreda

      Acid Model for Salvage Beams

      Didn't see such a good suggestion in a while! This is a really good idea.
    2. Ratchet Hundreda

      StarMade v0.201.126 - Weapon Update

      I actually wanted to test out the new weapons systems today but before that wanted to see what's up on the forums... To summarize: Cannons are useless and can potentially crash the game if used as turrets. Missiles are way too overpowered. The new effect systems are basically just...
    3. Ratchet Hundreda

      How to make Weapons 3.0 Modular

      That is exactly my point. Why over complicate something when it can work on its own just fine? The points mentioned in the OP are all mechanics which gives and advantage to a weapon system which makes them superior in all cases against a stock system. That means that you in fact HAVE to use them...
    4. Ratchet Hundreda

      How to make Weapons 3.0 Modular

      I don't see how this would add fun to the game. It's just additional unnecessary complexity which makes an already pretty complicated system harder to work with both for the players and the developers. A simple system with clear design is much more appealing to work with than one cluttered with...
    5. Ratchet Hundreda

      StarMade Weapons Update Prebuild

      "Several optimizations have been made to the game." -> Makes me really happy to read this every time. Still long ways to go though. Unfortunately I'm no longer motivated enough to try out the new systems and play around with it enough to possibly encounter problems which I could report. I have...
    6. Ratchet Hundreda

      Anyone still confused about integrity?

      The biggest problem with integrity other than the unnecessary restrictions is the addition of another game mechanic which makes combat even more laggy. Large scale combat in StarMade as far as I know has never been something which could be labeled even the tiniest bit smooth due to the countless...
    7. Ratchet Hundreda

      [12th of May] Schine Q&A Answers

      Raisinbat Man you are a pretty hardcore critic for sure. More like a raging critic than just a troll though. You brought up some pretty valid points for sure I feel and I agree with most of what you said. Schine is just an amateur development team with big dreams they don't really understand...
    8. Ratchet Hundreda

      Stations 2.0 -BEFORE- Galaxy 2.0

      I think they already defend themselves with spawning in allied defender ships as a response to threats to their stations. You can also make so that your station does attack any non-faction approaching vessel while you are offline. However these features are meaningless since the NPC faction...
    9. Ratchet Hundreda

      [12th of May] Schine Bi-weekly Q&A

      Based on what has been announced so far I would guess the universe update will probably be the most feature-full update this game ever received. Since the power and weapon systems revamp already took a lot of time and will probably still take some till they are fully realized I would also guess...
    10. Ratchet Hundreda

      Stations 2.0 -BEFORE- Galaxy 2.0

      I would suggest making a poll on that, see if the community agrees on this as well.
    11. Ratchet Hundreda

      Stations 2.0 -BEFORE- Galaxy 2.0

      ^^These^^ two points are your strongest but most of your suggestions sound a bit like "I want this to work as such" and not like "This would be objectively the best". Really simple way to deal with stations: Make home stations destructible by other players. BOOM... 10 birds with one stone.
    12. Ratchet Hundreda

      As the years go by...

      I actually appreciate your concern and would agree with most of what you said however, I think your question is wrong. It's not the matter of who would spend more money on such games but who would spend their time on such games. (Time is money jokes HAhah) It's not enough just to buy a game, the...
    13. Ratchet Hundreda

      Does people still play this game?

      Judging by the Steam statistics for some reason they actually do. There is a strong emphasis on the word concurrent. If we say the average playing time is 2 hours and say that graph has a median of 50 players for 48 hours means roughly about 500 players booting up the game around the globe...
    14. Ratchet Hundreda

      Reviewing StarMade

      Dude it's in pre-alpha... it's not even an open alpha yet like StarMade. Though I would like to hear what is that you consider "gameplay" which SM has but SW doesn't :)
    15. Ratchet Hundreda

      Reviewing StarMade

      Following the development of StarMade for nearly 2 years and playing as much as i did I can tell the phase at which features are developed for it is really slow. Following the activity on the forums every now and than I can also tell that the developers are doing an amateur job at communicating...