I just tested (by slapping a small number of missile capacity blocks onto the rear end of an little Isanth, starting with a few hundred and going up to about 1200) and as far as I can tell this is pure nonsense and there is nothing at all wrong with the game's default settings for missile...
The blueprint system (click a few buttons and a ship magically appears) was always a temporary placeholder; back then repairing ships was painful (easier to scrap it and buy a whole new ship) so most people didn't want to risk getting damaged; there was no "design mode" so ship designers had to...
Making home bases vulnerable does nothing more than encourage people to stay at their home base so they can help defend it if it's attacked. It's not a solution to anything.
What this game needs is reason/s for larger factions to build outposts.
For example, what if there was food (needed to...
I also noticed that it was very hard to figure things out when I first started playing. I had to search through forum posts and try different things, and hope someone somewhere had provided good advice, or figured out and described the game mechanics and its formulas. Some parts of the game...
I'd assume that complaints about "salvager integrity" are actually about cannon modules used as a gap filler between the lines of salvager modules. If the lines of cannon modules touch anywhere then you end up with a single group of blocks with extremely bad integrity. Of course the solution...
Hi,
The "good old days" was a game with a lot of missing features, performance problems, stability problems, etc; mixed with anticipation of what the game could become. It's the anticipation that's responsible for fond memories, not the missing features and other problems.
You can install an...
In the long run?
Nothing actually moves, at least not in the "normal physics" way. Instead, each tick things teleport from one place to another. If a tick is 1/60th of a second, then a missile moving at 2000 m/s will teleport 33 blocks per tick. It seems like things move because of "persistence...
How integrity works: for each block that's part of the structure, determine how many faces it shares with other blocks in that structure to get a number from 0 to 6. Use that number in a table to find a score (which will be negative when the number of faces is small). The sum of these scores is...
In my opinion, most "science fiction" is 99% fiction where anything resembling science is accidental.
As an exercise it might be fun to ask: If someone (Ol' Musky?) wanted to make real shields, how would they actually work?
The first idea that comes to mind is "ferro fluids" (Ferrofluid -...
That sounds a whole lot more useful! :)
To double check....
If I have a "class 37" reactor with 199999 reactor blocks; if I only used one side then I could have:
199999 stabilisers at a distance of 1186.7 meters for 100% stabilisation
50000 stabilisers at a distance of 1186.7 meters for 25%...
I don't know (and it's probably all going to change when the weapon update arrives anyway so I don't see the point in testing to find out); but I'd be tempted to assume that it depends on the type of weapon and nothing else. For example, maybe all "missile:pulse" weapons (with 90 second reload...
The stabilisation needed to get "max. power" from a reactor has changed again (it's not ">= 30% stabilisation" anymore). Now can be as low as 20% (stabilisers on all sides) and as high as 100% (stabilisers on one side only).
For actual info; see StarMade News - StarMade v0.200.332 - Reactor...
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