Recent content by Psy_commando

    1. Psy_commando

      Starmade NOPE Moments

      I was playing singleplayer, flying around in my main ship, very far away from my homebase. And I stumble on a derelict station named "Station 899". Back then, I had completely missed the update where they added this station and the "arachnic" NPC. So, I just decided to get out of my ship and...
    2. Psy_commando

      Read by Council Unconstrained Steering

      I'm all for fixing the steering ! Hopefully if people keeps bringing it up we might hear back about the issue ! Though, I don't think Starmade would lend itself too well to having only a permanently "unbounded steering" mode. Most of the well known space sims have been using instead a mix of...
    3. Psy_commando

      Please for the love of my sanity add an option to turn the white noise background sound off.

      Couldn't that be the sound the core block makes ? You can only hear it if your view is within a certain radius of the core. So people with huge ships with cameras usually won't hear it. Until something is done about it, I guess you could replace the sound file with a silent .ogg file maybe ...
    4. Psy_commando

      Recognized Improve Sector Coordinate display on HUD

      The coordinate system could definitely be made easier to use/less confusing ! And, I don't know if I'm alone, but I'd really love it if when you enter a new star system it would display the name of the system/name of the system's star, right next to the system's coordinates. Simply because, its...
    5. Psy_commando

      Too much lag in build mode

      Do you mean that purple wire box that appears around selected module blocks ? Have you re-binded your movement keys from WSAD to the up,down,left,right keys by any chance ? Because, each times you press up/down (or was it right/left?) keys when in build mode it will select all the module of an...
    6. Psy_commando

      Random Ideas Thread

      Well, doesn't the beacon sprite effect tends to disappear randomly, even when the beacon is on ? I mean, I tried to use them to mark stuff in space, but sometimes they just won't work, even if you come really close to them.. Unless that was fixed in the last update ? If you want to hide your...
    7. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      Sorry for the late reply, this week has been pretty busy on my end. And well the E3 didn't help.. ^^; Well, maybe I'll pass then ^^; Knowing myself I'd probably read them all.... XD They seriously nerfed the puffnsting pyro, the axtinguisher is much less effective now than it used to be. And...
    8. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      That's interesting to see how far devs can go to make some really intricate strategy possible, and maintaining balance at that. I wonder if the EVE devs ever wrote articles about how they balanced that game ? It sounds like it would be an interesting read ! That is so true XD The fastest ship...
    9. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      That sounds like it must be a little overpowered though, no ? And true, I tend to forget space sims aren't only inspired from real-life navy and airforces ^^; That's pretty fast ! XD Most capitals in X3 can only go up to a little under 200 m/s for the fastests. The largest capitals usually...
    10. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      Interceptor is quite an odd name. I thought interceptor were usually short range all-weather fighters, used mostly for taking out bombers then ballistic missiles. But whatever XD That sounds a lot like a corvette.(Well, at least in several space games) 100-150m, really fast and nimble. I...
    11. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      Thanks for dropping in, and sorry for the mess ^^; And yeah, a config option for the ammo requirement sounds like a great idea! And it might be needed for the "Battle Mode" the devs were talking about. The Fuel requirement certainly seems to irritate people a lot XD Though, I'd say its pretty...
    12. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      I can't say I know about EVE much. But, I wish Tao would have brought it that way if that what he actually meant ^^; How fast are we talking about ? Because, the speed difference doesn't need to be huge. The idea is just to allow small craft to have some breathing room over larger craft. Just...
    13. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      But, I don't get this. Ammo is a disadvantage. Why would you want an ammo based alternative to a weapon that fires infinitely ? The whole reason I mentioned using ammo to limit missiles, is just for that, limiting them. Not because I think its cool to have ammo-limited missiles/torpedo.. I'm...
    14. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      I'm not too sure about that.. That's not really a mechanic you'd want to depend on, its more of an unpredicatable implementation issue.. As soon as physics are improved, or if there's an update for Bullet that fixes that, it might change everything :/ Its not "speed" that's more expensive as...
    15. Psy_commando

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      I'm hoping the idea of the cargo system could be fleshed out more. I really simplified it in here, but I wrote a huge essay about its inner workings in depth, but I doubt anyone would ever want to read it XD I never played EVE. But, its nice knowing its at least somewhat a popular solution. Of...