Recent content by Poofer

    1. P

      faction points for claimed territorry

      i just want for fps to start dropping if the faction has no one online for x amount of time. I hate one man factions with one homebase acting as traps or just taking up space with alts.
    2. P

      Destroy-able ship cores

      This works only if the purpose is to not allow a player to control a ship. Right now if you despawn the core, you despawn everything. If there was a way to despawn only the core and make the rest a "structure", i don't see why you couldn't plop a build block, get inside and put another core in...
    3. P

      Better auto declare messages

      Right now, if faction A attacks B with auto declare enabled: A gets a mail and a news post with the responsible B just gets a mail with the auto declare I'd like complete info on both sides: - Responsible -Time -Location
    4. P

      10 most irritating things in Starmade

      these are not suggestions, but complaints. Some of these issues are already on their way to be improved on.
    5. P

      Dimension info on ships

      By selecting a ship and clicking a hotkey ( or scanning the system) you could get dimension info, if not additional info related to systems of a ship/station.
    6. P

      Subspace Communications

      it requires more blocks when there's no real need for them. Very few succesful mmorpgs limit the chat to a game mechanic (and i can't really think of one right now). As for game immersion, there are far more things that break it, like server lag, fps inconsistency, crashes, etc. And personally...
    7. P

      Implemented chat channels

      sneaky necro is sneaky.
    8. P

      Improving the Quality of Diplomatic, Factional and Economic Gameplay

      The way alliance tax is handled in a game i frequent is this: There's a tax on income (i play on the redshift server and this could be applied to player to player credit transactions) There's a tax, if the leader wants, in bank deposits. This way bulk trades that involve credits contribute to...
    9. P

      More methods of propulsion

      i just don't think we need more propulsion systems right now. the jump distance is configurable, as is the top speed. Let's also not forget that we have warpgates. Warpgates is the equivalent to fast travel, while jump drives are vehicles/riding animals and thrusters = walking.
    10. P

      Improving the Quality of Diplomatic, Factional and Economic Gameplay

      +1 +1 yes plz. NPC shops imo don't make that much of a difference, since they can hold little resources at a time, making them more expensive just means less resources to buy until shop fills with cash. Bulk trade is done, in my experience, player to player (Perhaps a Broker UI would be...
    11. P

      More detailed faction point "bill"

      right now i have no way of knowing how much each individual system costs and what factors are actually taken into account for its calculation. i'd like a dropdown of my systems and how much they each cost per turn.
    12. P

      More methods of propulsion

      water + lava = warpgate module :P
    13. P

      better Galaxys

      there are binary spiral galaxies, galaxies which are just the "center" (no arms) and those are cloud like or disc like. Depends on the age of the galaxy
    14. P

      Faction Ranks, Transparent letters and WEDGE Docking?

      I'd like to see a tree-like structured faction rank system, fully editable (even chain of command). People with the same ranks may not want other people on the same rank to use their ships, or they may want to team up as a squadron within the faction, etc.
    15. P

      More methods of propulsion

      Your post began arguing for exploring, and how jump drives take away that. Every method you propose either blinds you, makes you go incredibly fast (which can't be good for the server to have to load and unload sectors constantly), more so than jump drives or is not much different that current...