Recent content by pigghoti

    1. P

      We need another fleet competition!

      um, this was posted last week.
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      We need another fleet competition!

      It's been quite a few updates since the last fleet building competition and now that the weapons update has been launched the current default AI are a little... lack luster to put it nicely. They still use the old power system and could really use an update and I think it would help if us...
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      More than 100% Chamber point usage (for a prize of course)

      Or at least allow the ability to increase or decrease the RC usage of the chambers.
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      More Interesting Sensors (and some related things)

      I would like to see this, maybe merged with the chat system? Jamming affecting chat?
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      More Chat Options

      I like this and was just thinking of how useful it would be. So I bump at thee.
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      StarMade Weapons Update Prebuild

      Ah, for the new mine system, I would like to see how the mines scale with the launchers as my testing so far tells me that they are only one size (i tried using two mine blocks together but they did not seem to work). Also, i would like to see an EMP and maybe a 'tracer' mine, a mine that does...
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      StarMade Weapons Update Prebuild

      I just had an idea for a modifier system block that allows for weapons to act like a form of 'HEAT' round. I know that the artillery cannon kinda does this but i'm more thinking of almost skipping armor, dealing direct damage to internal systems. The way to balance this is would be to...
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      StarMade Weapons Update Prebuild

      It would be nice if they made a system that allows you to customize how blocks work in game rather then forcing people to play with the configs.
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      StarMade Weapons Update Prebuild

      you know, after some testing myself I feel there needs to be a small UI update with a flight direction indicator. Like a small indicator of where your inertia is pulling you allowing you to fire torpedoes (missile+missile) more accurately at speed. As is currently, I couldn't hit a moving barn...
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      StarMade Weapons Update Prebuild

      And then there's the problem with the missile capacity modules. I tested them and you need HUNDREDS of capacity blocks just to break the two missile cap. I mean, we can change it in the configs but this is just ridiculous as a default.
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      More precise jump drive?

      The way jump drives feel... Unpredictable I guess? What I mean is that, jumping between systems, currently, is based upon where the ship is when you jump. The problem with this is that you have no real control over where your ship is going to end up unless you want to take the 5-10 mins or so...