Recent content by OvermindDL1

    1. OvermindDL1

      Bug Blocks unload when I am near?

      Found another though likely related issue. Pilots are invisible, both me and others. Unable to find anything that enables them now... EDIT: I am using accelerated MESA, which is the reference OGL renderer. I.E. if it's not rendering right in it then it is likely invalid OGL usage (usually...
    2. OvermindDL1

      Bug Blocks unload when I am near?

      Ah hah! After going through each setting painfully one-by-one I found what fixes it! Turn on `Simple Lighting Quality (Faster)` and everything renders fine! _/me is wondering if there is a shader with a mis-set argument as this is a common issue with that..._
    3. OvermindDL1

      Bug Blocks unload when I am near?

      Logs: https://overminddl1.com/StarMade/client/log.txt.0 https://overminddl1.com/StarMade/client/logstarmade.0.log Sorry for the delay, work-week is finally over.
    4. OvermindDL1

      Bug Blocks unload when I am near?

      Same issue here, and it's not that they are unloading, just invisible only when very close. It kind of looks like when the nearest LOD is swapped to then they just become invisible, but beyond that then everything is visible just fine. It makes building quite difficult. I've not played in a...
    5. OvermindDL1

      Read by Council Grid based logic computer system

      The grid really does not seem to fit StarMade's style though. If anything a 2x2x2 or 3x3x3 (or some other multiple) of in-world blocks could be done to fit in to a single block, with one block defined to be an input to such a mess and another to be an output or so, that would fit better, could...
    6. OvermindDL1

      More Wireless Logic Blocks

      Instead of typing in values, which are quite hard-coded, some external interfacing, like something about attached blocks, like how the rails mass blocks and such work would be nice, and programmable as well. Perhaps short-range ones could be based on 'color' frequencies by wiring up a light or...
    7. OvermindDL1

      Read by Council [Logic] One-Block Logic

      I like keeping the blocks in-world, and although a FORTH block would be fascinating, it does not seem to fit the feel to me. If anything a block that you could put multiple logic (and only logic) blocks in to and wire them up would be useful if anything, though rendering that would not fit the...
    8. OvermindDL1

      Pulse - Unacheived Potential

      There is already a 'thing' that damages a ship from a direction, that is a star. A star and a pulse could take shields down then work on the blocks on the direction facing the point of star / pulse-detonation. If you do it like that then a pulse can have long range but also 'blast' a ship from...
    9. OvermindDL1

      Crystal wedges, no extra IDs needed

      Ah yes, my mistake, site is oddly huge on mobile and I missed a bit... Then yes, the rotation field should be a shape field instead, with the rotations just being other shapes to handle all cases without wasting data, though it would still be best to move it to be with the ID field as you could...
    10. OvermindDL1

      Crystal wedges, no extra IDs needed

      Correct, I meant it as an efficiency improvement on top of any ID extension methods.
    11. OvermindDL1

      Restrict eject ship if at speed.

      Exactly, should be done by default when exiting a block.
    12. OvermindDL1

      Crystal wedges, no extra IDs needed

      Using the initial posts values of how the bit layout currently is ``` Blue is block ID bits: 11 bits, 2048 possible values. Red is HP bits: 8 bits, 256 possible values. Green is Activation bits: 1 bit, 2 possible values. Yellow is orientation bits: 4 bits, 16 possible values. ``` Would it not...
    13. OvermindDL1

      Heath shields

      To be a proper shield it would have to block the radiation that a sun emits, which would make your ship black when active as that include visible light radiation. If anything, a heat shield should be quite literally a wall of a special block type that you keep facing toward the sun with your...
    14. OvermindDL1

      Item transferrance between structures

      I propose a new block: Linked Item Transfer: It has an inventory that is capable of filtered pulling like normal Storage blocks. It is capable of being linked to other blocks just like normal Storage blocks, thus it can refill itself from a storage block (unless disabled via logic or so like...
    15. OvermindDL1

      Show Shop Prices

      Perhaps just being able to see the Trading Guilds prices at all times would be best, assuming theirs are set to the same values everywhere, being able to see those prices at any time, especially when in a players shop so you can use it as a comparison, would be very nice.