Recent content by MeepMoop

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      Read by Schine Polish the game.

      I fail to see exactly how my post wasn't constructive, if that was your implication. The post explained why I think it should be added and I did not bash Starmade. There's also no need to explain the mechanic of "music" or "thruster trails" those are easily understandable and generally have only...
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      Read by Schine Polish the game.

      Spend some dedicated time just to polishing the atmosphere, aesthetic, and sound engine. These things are important for players to immerse themselves in the game world. Immersive games are almost always better, and add to the content of the game as much as a new mechanic.
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      Infinite Expansion of Weapon Modules

      I guess you're right. I just really want some more customizability with weapons. They're all uninteresting and completely hard capped in many ways, and I hate hard caps. Hopefully weapons will finally become interesting one day, if a better idea comes along.
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      Infinite Expansion of Weapon Modules

      Your concerns are definitely true, and these are things I absolutely agree with, however, my intention with this suggestion is creating new weapon tactics and room for creativity. Imagine a scenario where you put a lot of effort into creating a ludicrously long range missile/beam(Possibly 1:5...
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      Infinite Expansion of Weapon Modules

      Right now, if you place 1 cannon and another 1 cannon connected to a different module, it shoots at the maximum rate of fire possible for the cannon/cannon setup. If you have the ratio at 1-2, it would still shoot at the same speed, because the speed is capped. I don't like that, I want "OP"...
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      "squatting" in stations to reduce the price

      Not a bad idea. I've seen a couple of shows which had station squatting. There are also some popular movies like Aliens which had something sort of like station squatting, and "hostile mobs" sort of "spawned". I don't know exactly how the mechanics would work to really make it useful though...
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      Make the coloured weapons fire neon

      Right now when you connect lights to weapons it doesn't change the weapon colour to reflect the exact colour of the light. When I connect blue lights to my missiles, I expect a nice neon blue colour, like cyan. Instead I get a weird shade of ugly blueberry blue, instead of something nicer like...
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      Valiant's Excessive and Insane Power Rework Ideas

      I thought about something like this before-in fact, I've even drawn up a system for it already, here. It's more centered around economy, but consumables are a huge part of it. It's also possible that if a server admin wanted to, they could set the bonuses from using certain bonuses(like power...
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      How to make crew stay in the ship?

      They're simply too buggy right now. There are ways to admin command entities into your planet though. Land on your planet and type /spawn_creature. That should make a man appear right on top of you. Here's a list of more helpful creature commands, in case you wanted to have citizens...
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      Dynamic Galaxies/Universe

      This is already planned, in a way. Omni(I believe) has stated before that there will be some sort of Galactic Federation and possibly some other factions- the extent of procedural generation/immersive interaction I do not know.
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      Atmospheric Shielding

      Currently, Starmade planets are pretty fragile being heavily damage by even the smallest of Missile-Pulses, and bases on planets are completely laughable. Even combat on planets makes no sense, and in my opinion, this isn't very good at all. From being laggy to fragile and all of the other...
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      Invulnerability and Base Raiding

      You're exactly spot on in your thoughts. People need an incentive for having more stations, so that means increasing the value of the stations- and the increased value also makes people want to take them. In addition, they need to be more expensive so that it's more profitable to defend your...
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      Docked ship components should share stats with mother ship

      Wow! That's sounds awesome!
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      Docked ship components should share stats with mother ship

      Maybe if an entity has no inherent stats like power regen, shield, thrust etc. then it shares full stats? Sounds like a quick and easy fix. That way rail doors aren't as bad and the system can't be abused.
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      Improve PVP and Fleet Coordination by...

      This is a rough outline for an idea, however big-ships should always win. That's the thing- there can never be a 100k mass that loses to a 50k mass. Absolutely never unless the 50k mass has a captain with insane skill, or the 100k mass ship has a loser captain/terrible ship. Also, here's some...