Recent content by MattDavidS

    1. MattDavidS

      StarMade Ship Systems 2.0

      Please no tech points, or anything intangible, love the reactor idea, but the system boost seems dumb, I would rather just have more complex reactors, with more intricate engineering and set-up.
    2. MattDavidS

      MS Tall Grass - Visual Update

      Just improved the detailing.
    3. MattDavidS

      MS Tall Grass 2017-03-30

      Haven't built anything in a while, but I thought it would be fun to do something small, so I built the Tall Grass. She's a small scout ship, she has a jump drive, but she isn't really built for long range travel. I would best describe the Tall Grass as a fun little cruising around ship. It's...
    4. MattDavidS

      Hey, don't know if this is the right spot for this, but could you review my ship. It's not huge...

      Hey, don't know if this is the right spot for this, but could you review my ship. It's not huge, and it doesn't have a labyrinth of an interior. Here's the link: https://starmadedock.net/content/imperial-star-destroyer-214m.6167/ If you do have an official suggestion process, I'm happy to go...
    5. MattDavidS

      Power System Overhaul Proposal

      Maybe it's just my OCD, but I don't think I could build something that will be rendered so utterly obsolete and such a short time. I'm probably only going to have time to refit maybe 10% of my current ships anyway. But don't get me wrong, I've been wanting Starmade to do this for a long time.
    6. MattDavidS

      Power System Overhaul Proposal

      I'm really excited about this, but please do it quickly, I don't want to build any new ships if I'm just going to have to refit them in a month when this update comes out.
    7. MattDavidS

      MS Sparrow 2017-01-12

      The Sparrow is a light destroyer. She's meant to be an addition to a fleet, mainly because her shields leave something to be desired, and she only has dumb-fire rockets. She's mainly ascetics, but she would be a decent addition to a battle fleet, provided that there's a big ship with shields and...
    8. MattDavidS

      Do my ships suck?

      Hey thanks, on The Star Destroyer I intentionally used slabs for the exterior, I liked the look of the slab slope better than just wedging the edges like I did on my star trek ships, I thought it looked more intimidating, anywhere else on that ship that isn't wedged probably was a conciseness...
    9. MattDavidS

      Do my ships suck?

      No, you're totally on track, The whole post is kinda about how a builder can recognize whether his or her ships are good or bad.
    10. MattDavidS

      Do my ships suck?

      Hey, I love the criticism (not passive aggressive) any ships in particular that you would recommend that I retouch.
    11. MattDavidS

      Do my ships suck?

      This isn't necessarily about my ships, but more about what makes a ship bad in general, is it exposed systems, blocky forms, or bad colors? And is there a way for the builder of a ship to objectively tell when their ship is bad, because I can build a ship and think its great, but then it gets...
    12. MattDavidS

      Feasibility of Ships built from Modular Parts: What is the Consensus on This?

      I thought they got rid of docked shielding and power in the Aux power update. If you don't have docked generators and shields, the only "modular" parts that would be useful would be maybe a swarmer attachment. Also all your modules can be taken out by one hit to their dock, which means you lose...
    13. MattDavidS

      Medium Sized Star Destroyer ?

      Here you go Imperial Star Destroyer 214m
    14. MattDavidS

      Imperial Star Destroyer 214m 2016-12-23

      I just saw Rogue one, and was in the Star Wars mood, so I built this bad boy. She's mainly for looks, even though she's solidly filled with systems. She's got weapons but she wouldn't be able to beat a battle ship that was her same size. She's got a sick interior with all kinds of rail goodies...
    15. MattDavidS

      My Builder Classification System

      That's why I left my definition of a master builder vague and nonspecific, so that it covers any builder who has mastered any aspect of the game, the only way to really define a master builder is that you know one when you see one.