Hello,
Why the power reactor module formule is not in the same form than the power capacitor formula ?
Giving bonus because it's one group seems logical, but I don't see the point of having this very complicate power reactor formula.
Thanks.
Maybe add black hole that randomly spawn and teleport to another (but always the same) black hole when entered ?
Black hole would last for a random but showed time.
For MISSILE/JUMP DRIVE, someone may already have suggested something similar, but why not give a speed boost at the start ? So missile move really fast at first, then go back to their normal speed.
I don't know if these changes are good or not. I suppose they are as usual.
I absolutly didn't understand the Cannon and Beam damage rework paragraph. If someone want to explain it better.
Thanks.
Of course, the rease that I want weapons to fire with the same direction as the module is to allow to shoot at multiple direction at the same time (and also because it's realistic).
It's seems that people who want that the direction is selected by the computer module want that to allow to...
Hello,
Currently, if we shoot with a weapon (for exemple with an activator block), it shoot in the same direction than the computer. It would be better to use the module direction, allowing to shoot at multiple direction (with multiple module) with the same computer.
Currently if we want to do...
Hi,
I got this error when dealing with anything related to multiplayer on SM (while SP worked perfectly) :
Thalanor helped me fixing this problem, and I post here the solution as it may help other user having the same problem.
Just uninstall then install again Java.
This should fix the bug...
Wow, that awesome news !
Just thinking that be able to jump while under fire could be good (like in FTL). Maybe run two differents "timer". The normal which reset to 0 when hit. And an other which doesn't reset to zero when it, but require 10 more time.
I like the idea of different type of recharger but I don't like the stat for Combat recharger.
For me it should be 0.5 shield/sec, 90-100% efficiency in fight.
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