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    1. matheod

      Why power reactor module formula is not something like the power capacitor formula ?

      If you ajust the formula, then there is no problem with insane power supply. It's not difficult to build long line.
    2. matheod

      Why power reactor module formula is not something like the power capacitor formula ?

      Hello, Why the power reactor module formule is not in the same form than the power capacitor formula ? Giving bonus because it's one group seems logical, but I don't see the point of having this very complicate power reactor formula. Thanks.
    3. matheod

      Change cloaking mechanic and make it take less power.

      I think cloak should work like jump drive, i.e. you can charge it before, and then use it.
    4. matheod

      Chat: Do NOT delete the current message when using up/down

      This functionnality should only trigger if the chat input is blank (or filled with a non edited history message)
    5. matheod

      Who's Bright Idea was this?!

      Maybe add black hole that randomly spawn and teleport to another (but always the same) black hole when entered ? Black hole would last for a random but showed time.
    6. matheod

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      For MISSILE/JUMP DRIVE, someone may already have suggested something similar, but why not give a speed boost at the start ? So missile move really fast at first, then go back to their normal speed.
    7. matheod

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I don't know if these changes are good or not. I suppose they are as usual. I absolutly didn't understand the Cannon and Beam damage rework paragraph. If someone want to explain it better. Thanks.
    8. matheod

      NEEDED Mass indicators and please readjustment of enhancers

      Maybe add others blocks that have the same effects but are 10 times quicker ?
    9. matheod

      Weapon direction should depend of module direction instead of computer direction

      Of course, the rease that I want weapons to fire with the same direction as the module is to allow to shoot at multiple direction at the same time (and also because it's realistic). It's seems that people who want that the direction is selected by the computer module want that to allow to...
    10. matheod

      Quest system; basic ideas suggestions

      I think shop quest should allow bulk quest. I.e. I could offer to exange X block for Y block, and allow this quest to be completed Z times.
    11. matheod

      Weapon direction should depend of module direction instead of computer direction

      Hello, Currently, if we shoot with a weapon (for exemple with an activator block), it shoot in the same direction than the computer. It would be better to use the module direction, allowing to shoot at multiple direction (with multiple module) with the same computer. Currently if we want to do...
    12. matheod

      Bug NoSuchAlgorithmException

      Hi, I got this error when dealing with anything related to multiplayer on SM (while SP worked perfectly) : Thalanor helped me fixing this problem, and I post here the solution as it may help other user having the same problem. Just uninstall then install again Java. This should fix the bug...
    13. matheod

      Default Trade Station Poll

      The problem with this pool is that first entry will have lots of more vote than entries at the end.
    14. matheod

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      Wow, that awesome news ! Just thinking that be able to jump while under fire could be good (like in FTL). Maybe run two differents "timer". The normal which reset to 0 when hit. And an other which doesn't reset to zero when it, but require 10 more time.
    15. matheod

      3 types of shield rechargers

      I like the idea of different type of recharger but I don't like the stat for Combat recharger. For me it should be 0.5 shield/sec, 90-100% efficiency in fight.
    16. matheod

      FTL Discussion Reboot

      For me doing a FTL should require lots of energy depending on the mass of the ship. We would have to put FTL block on our ship to do it (with a FTL computer that we link to hotbar). Each FTL block take some energy from the ship, until enough energy is taken and then the FTL is done. So adding...
    17. matheod

      On the Subject of Cloaking

      As it was 3 very different idea, I prefered to do 3 posts, to allow people to tag (Agree, Disagree, etc.) each post separatly to see quickly which idea people like and which idea people doesn't like.
    18. matheod

      On the Subject of Cloaking

      A last possibility could be to allow cloak and jammer to use lesser energy, but add a new block allowing to scan surrounding area and allow to detect invisible/jammed ship with a time depending on energy used. So now a ship could use very few energy to be invisible while being very vulnerable...
    19. matheod

      On the Subject of Cloaking

      An other possibility would be to add an "overheat" system. I.e. when used, cloak create heat, and after a temperature is reach, the cloak stop working for a little time. To cool cloak, two possibility : simply wait without use them, or add cooler which consome energy. We can assume that cooling...
    20. matheod

      On the Subject of Cloaking

      I think energy consuption should depend of the speed, something like : Energy_used = (0.25+0.75*Current_speed/Max_Speed)*Current_Energy_Used I.e. if ship stopped, it would only use 25% of the current energy, if the ship move at 25km/h (assuming 50km/h is the max), it would use 62.5% of current...