The vertical thrusters in the first pic and the ones in the second pis look a bit misplaced. Maybe try cutting back the outer black part further. Aside from that it looks good.
You won't destroy anything big with a single fighter in these games. What you do is defeating few big ships with many small ones for the same resource cost as the big ones. And that is exactly what we already have in StarMade for quite some time.
The day when a small ship will be realistically able to defeat a much bigger ship, that isn't badly designed, will be the day I'll delete the game, and I'm sure I won't be the only one.
Griefers' paradise - no thanks.
According to my tests a high entity count is even far worse than a high block count. With 1800 cores, which were docked to 6 ships consisting only of basic rails, I had like 1 FPS and serious lag in single(!) player. Next to a planet I had a stable 120+ FPS.
The current gameplay encourages arms...
That's not an option for an increasing number of children. The places I played at as a child don't exist anymore, they are blocked by buildings now. Playgrounds and empty areas don't generate profits, so they have to go.
I think I put far more thought into this test than the people who made it. For example this question:
Incoming Harvard students were kicked out for sharing memes on a Facebook group. The memes mocked sexual assault, the Holocaust, child abuse and contained racial slurs. They deserved their...
An official documentation of the blueprint file structure, that is kept up to date or alternatively a blueprint <-> template converter (template files are much easier to work with) would make third party solutions way easier.
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