Recent content by Luingar

    1. L

      Read by Council Propigation of store stock (and reapplication of variable prices)

      that would require an extra game mechanic to be implemented, NPC fleets. those 3 spoilers are examples of future expansion; i'm not actually suggesting those be implemented any time soon. I expect if and when this idea is implemented, it will be a sort of magic stock teleportation thing rather...
    2. L

      Read by Council Propigation of store stock (and reapplication of variable prices)

      That's all mostly actually built into this suggestion. A distance penalty would apply to station trading, thus allowing players to gain resources by buying from one store and selling to another a distance away. Addition of a further penalty within X range of a pirate base allows for further...
    3. L

      Read by Council Propigation of store stock (and reapplication of variable prices)

      So. Economy's fucked. I think my suggestion will make a noticeable improvement to it, emphasize the creation of trade ships, enable mass production for public consumption, and enable more specialized playstyles and ship creation (players that only mine, only produce goods, only trade goods from...
    4. L

      Read by Council Improved skin Customization web interface

      So. Uploading skins is a pain in the neck. I have some ideas for easy improvement. Suggestion 1: Separate skins and suits. Have one .ping for the suit and helmet, and another for the head. Like there already is, but reverse the heads because that's fairly annoying. Suggestion 2: Allow uploading...
    5. L

      Luingar's Suggestion Thread

      That is correct, but i'm not actually describing a soft-cap here, i just used that term because i didn't know how to refer to it other than such (it would "feel" softer) In actuality what would occur is as you approached the limit, friction would increase, thus slowing you down, until the...
    6. L

      Luingar's Suggestion Thread

      ...yes i know? This suggestion isn't about removing the tops speed, just changing how it's implimented.
    7. L

      Luingar's Suggestion Thread

      What: I think blueprints should be configurable. By this i mean any block group in the blueprint has a drop-down field that can be used to select any block with the same class. (weapon, which includes salvagers, Effect, which includes all effects, armor, which includes armors and hull) Making...
    8. L

      Luingar's Suggestion Thread

      What: Armor distributes damage to nearby armor blocks, with 3/N the damage going to the block that received the damage and 1/n going to surrounding attached armor blocks, where N is the number of armor blocks attached+3. This distribution does not apply to non-armor blocks (hull is considered...
    9. L

      Luingar's Suggestion Thread

      What: Storage blocks linked together should access the same inventory with a combined capacity (and a scroll bar) Why: It would make inventory management and refinery/factory management, easier. Also, then you could make each individual storage block store less and make dedicated cargo ships a...
    10. L

      Luingar's Suggestion Thread

      What: Instead of accelerating until you hit top speed, have an acceleration curve that approaches the top speed, and have it so that a higher engine percentage gets you closer to the top speed. Why: As it is now, you hit an acceleration wall, where all of a sudden you just stop accelerating...
    11. L

      Luingar's Suggestion Thread

      What: Engines should have diminishing returns, with each engine having less effect on acceleration and turning than the one before. Why: As it is now, larger ships are better. Period. The only reason to build a ship smaller than a space station is because you can't afford a larger one. By...
    12. L

      Luingar's Suggestion Thread

      What: Shields should have diminishing returns on both capacitors and rechargers, with around each 126 blocks having half the effect of the 126 before. Why: Diminishing returns on shields would give armor a use. As it is now, Armor is useless because shields do roughly the same thing, but the...
    13. L

      Luingar's Suggestion Thread

      Summary: Dynamic fleets patrolling around doing... stuff. Detail: There should be a number of fleets belonging to various factions patrolling around doing activities appropriate to their faction. They would be tracked as point/credit values, co-ordinates, and vectors, but when a player gets...
    14. L

      Luingar's Suggestion Thread

      Summery: Dynamic prices and stock levels equivalant to supply and demand. Detail: Every item in the game should have an entry in a server-side database indicating its current price and 48 hour/weekly buy and sell trade volume. Every time a purchase is made, the trade volume is increased; and...