Recent content by Loadout

    1. Loadout

      Liquid Systems Nano Yard (LSNY)

      So I went with adding a few Scrap fleas onto the Palmetto. I ended up using the small scale docks I had made for the updated Prometheus and the end result wasn't so bad. I kind of like it actually, it shows off the logo, has a clear docking zone, and holds 4 drones for salvage purposes. While...
    2. Loadout

      Liquid Systems Nano Yard (LSNY)

      Was working on the Palmetto tonight. Decided I wanted to revisit the drop ship theme... Looks the same riiiight? but it's not! :P crouching rails, hidden drop pod, hurr hurr. Complete with functional indicator lights! New cargo area as well! With a nap time feature and a bed too...
    3. Loadout

      Liquid Systems Nano Yard (LSNY)

      Feels like forever has passed me by. Not much to report besides a few quirks here and there. Finally got some more photos of the Herakles taken... With the engine update I am planning on placing most of the reactors in the top Hammer shape. It will likely become 80% reactor. I hope I can add...
    4. Loadout

      New reactor mechanics with bombers/drones and fleets

      The original point of drones was two fold; - mass expendable units - high enough collective dps to wear down capitals massive shields That said I don't see myself using the special reactor abilities on drones. It was stated in the video that they will be expensive, then again everything is...
    5. Loadout

      The ultimate drone R&D thread

      The drones were 7x7x7, but they were packed pretty tightly with warheads. I'd say about half that space was warheads, the rest was thrusters and I believe just one or two reactor blocks. In total about 30 warheads per drone. It was about 8 drones that went off so my estimate is about 1k damage...
    6. Loadout

      Liquid Systems Nano Yard (LSNY)

      Update: So it's been 6 months since I last updated you all on the status of.. well, anything. Rest assured the factories have been churning out armor plates, and midnight-doom hamsters at a regular pace. That being said without the incoming power update, weapons, systems, and most vital bits of...
    7. Loadout

      The ultimate drone R&D thread

      I used to have a similar issue with docking things, which I'm sure is the same issue. I fixed it by uninstalling and then reinstalling, bit of a pain but after a few tries it worked out fine. I chocked it up to some sort of corrupt game file. You can just make a sort of reload area similar to...
    8. Loadout

      The ultimate drone R&D thread

      There's nothing wrong with aesthetics. :) sometimes though we just need to tone them down a bit to make them not cause migraines and hair pulling situations involving oddly working docking blocks, chickens, and drone-babies. For your purpose though why not make Larger drones? Say enlarge the...
    9. Loadout

      The ultimate drone R&D thread

      If your goal is to just have smaller frigate sized ships dock to a much larger ship then don't worry about drone-ception. Having all those matroska docking sequences will just give you head aches, believe me they are arduous and time consuming to say the least. Side note: those Russian dolls...
    10. Loadout

      The ultimate drone R&D thread

      Simplicity is often the most effective thing. Nesting racks while fun are generally unnecessary. If I had to do it I would make each of them dock in a line. Such that rack A's butt lines up with rack B's head. In a long chain of sorts. That should allow them to recover fairly well. Regular...
    11. Loadout

      Antiswarm Tech R&D

      I hate to say it, as it feels like giving away trade secrets from a drone builder but, I find the following methods to be useful in countering drones... 1) Loads of AMS. Most drones attempt to maximize firepower by using missile based weapons. Only a handful I've seen successfully use...
    12. Loadout

      The ultimate drone R&D thread

      I would say we aren't entirely dead. Hibernation is a good term for it. I can't really progress or honestly do much of anything besides hull work on my ships until the power update is released. I have reservations about using drones for actual pulse weapons. From my testing and experiences...
    13. Loadout

      Liquid Systems Nano Yard (LSNY)

      Update: Working on the Heracles, still no idea which version of that name I'm going for. There will be a latin inscription on it, so I was thinking of taking the latin Hercules, but then the greek versions look a bit cooler imo. So idk yet. =P Finished the cubiform outline. Starting to add...
    14. Loadout

      Liquid Systems Nano Yard (LSNY)

      Using the Same idea as the Reef project I have begun laying out the framework for my next most ridiculous creation. I call it Project Herakles... This mini is about 12 x 20 x 5... which is 1:45 scale! The full size ship will be somewhere around 900+ blocks tall, 200+ wide and about 500-ish...
    15. Loadout

      Liquid Systems Nano Yard (LSNY)

      Most of those didn't stay minis. I got about half way through then suddenly decided I couldn't possibly make it work. So I dumped them in favor of something else, I went through about 18 different designs. Only a few survived though, those that did I'll probably recycle for something else. x)