Recent content by kookster

    1. kookster

      Make Stations Great Again

      Something I think that would be nice and give stations a advantage, remove the need for mass enhancers for stations.
    2. kookster

      Power System Overhaul Proposal

      Even with all the points people are still trying to make I still think the original post is great. I would only suggest the following: Get rid of is the total heat box. Not make the heat boxes shift if on the edge of the ship. Being on the exterior or near it is a weakness in itself. Possibly...
    3. kookster

      Power System Overhaul Proposal

      I think this addresses the big issue with cubes of death. That is you have to space systems out. You can't cram everything together. Though I dont think we should have a "total heat boundary" for the reactors. The reason being that would lock us into a optimal set distance between...
    4. kookster

      weapon scaling

      Honestly, I like where this idea is going. It is realistic. If you think of a weapon loading shells, it gets slower the bigger they are. Or for energy weapons, the more power going through them the more often they need to cool. I also like the balancing aspect this would bring for small vs big...
    5. kookster

      Debris Entity

      I really like your suggestion. Except one thing, thats the derelict = only scrap. Though this is default functionality. I think it would be better to have a percent chance of some kind to actually get working parts from derelict entities.
    6. kookster

      Transporter technology underplayed?

      There are plenty of sci-fi universes that have teleport systems on small ships, why not starmade? If you want it restricted configure it on your own server.
    7. kookster

      Optimize game engine

      1. I feel this needs to be improved too, but I don't think removing it all together is the best solution, what that solution might be I wish I could give more input. 2. I don't think this would actually help. Even if you have a very simple ship design say a giant hole gets blown in it, do you...
    8. kookster

      Read by Council Step on transporterpads

      Transporters not working with logic is reported as a bug in their bug tracker and is currently being worked on. So this will be a feature eventually using logic.
    9. kookster

      Read by Council Tiered System Modules: Compact and backwards compatible

      So let's discuss what linking more modules could do: - Reduce power by 0.5 per additional module, up to a max of 50% reduced power. - Increase range. - Reduce cool down. - ?? I think I would choose the reduce power part or the reduced cool down. But since cannons kind of do the reduced cool...
    10. kookster

      Read by Council Tiered System Modules: Compact and backwards compatible

      I like the thought of reducing the amount of needed blocks to get the same functionality. I feel like you cant really do a good battle ship and make it look good without going HUGE. What I think might be a better solution is: - Weapons adding more blocks gives some sort of effect like requires...
    11. kookster

      Read by Council Ship Systems - Reboot

      For FTL I think it just needs some simple changes, the speed idea would be cool but it would screw with physics in the game and the collision potential is to risky. I think they just need to make it so 1 it can auto charge by default no crazy logic tricks and 2 the amount of modules determines...
    12. kookster

      Read by Council A Use for Faction Points: Spend them RPG-style!

      I like the thought of spending faction points on other things, but these particular things I dunno. Some of the things I can think of are: - restock a non player owned shop - some sort of temp base buff. Perhaps weapon damage? - have the trade faction build a shop ?
    13. kookster

      Read by Schine Chat Improvements - Clickable Links & Emoticons & *new* Copy[ ] Links:

      Yes please for the links, this is something that should be a given in all games chat.
    14. kookster

      Recognized by Council Change to Shared Shields for Rails

      So anything essentially connected with a turret rail axis gets partial, anything else gets 100%? If that's what you meant, I 100% agree.
    15. kookster

      Read by Schine Interial Dampening

      So more like you are in the sea then in space. Honestly I am not opposed to this, but the realists out there will be.