Recent content by Kimiro

    1. Kimiro

      Changing The Blueprint Format: The Suggestion That Breaks Everything™

      So... An SVG-esque way of saving ship data?
    2. Kimiro

      Changing The Blueprint Format: The Suggestion That Breaks Everything™

      Honestly I don't actually remember posting this thread at all, so errors don't surprise me. That said however, the wiki does seem to agree with what's posted in the OP, at least with regards to the latest changes. Also, having read the OP and the rest of the thread, another thing does seem to...
    3. Kimiro

      All my atrocities come by way of reciprocity / I'm chewing the bones of my own reprieve / death...

      All my atrocities come by way of reciprocity / I'm chewing the bones of my own reprieve / death be my dignity / execute hemlock philosophy.
    4. Kimiro

      AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

      AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    5. Kimiro

      Thicker, better, stronger, a new armor mechanic

      As stated though, each thickness of armor would require an exponentially more powerful gun to pierce. To deal 1 point of damage to the block in question... First layer would require 10 damage. Second layer would require 100 damage. Third layer would require 1000 damage. The trend continues...
    6. Kimiro

      Thicker, better, stronger, a new armor mechanic

      A neat idea to be sure, but I can see two core issues with this: The first is one of performance, adding another check on each incoming blob of damage. At a small scale it wouldn't matter too much, but on a larger scale, where dozens of shots can be traded back and forth every second, that...
    7. Kimiro

      Changing The Blueprint Format: The Suggestion That Breaks Everything™

      This suggestion is somewhat straight-forward, so this will be brief. The present system for saving block data in a blueprint (to the best the wiki has been updated and my own understanding) uses 24 bits, like so: 100110011001100110011001 Bits 0-10 store the block ID (11 bits, 0 to 2047) Bits...
    8. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Still crunching my numbers on this, but the solution is similar. Trying to work it out so the reactor is limited to your dimension sum OR your block count relative to volume, whichever is smaller. So if you have a 31x21x14 ship (Dim-66) comprised of 1,823 blocks , your reactor is the smaller...
    9. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Nah, don't be sorry. It's good to have a sanity check on that since I realized the potential for that to be abused. :)
    10. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Working on that - it came up a little earlier in the thread. Also re-balancing the extreme upper end away from the absolutely obscene amount of power possible. I'd like to avoid relying on mass, since that favors heavier blocks (i.e. armor), so whatever the solution is it will probably involve...
    11. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Interesting proposal but... I'm going to run some number and see what I can come up with.
    12. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Okiedokie. xD That's the thing - it's a tricky question. One mans decorative antenna is another mans exploit attempt. I suppose there could be a volumetric threshold, some point at which increasing your dimensions relative to your block count doesn't increase your reactor cap. But that has it's...
    13. Kimiro

      Welcome the Change

      Honestly, and I've said this before, I feel a lot of the opposition to the change comes from people being ingrained into thinking the game has to work a certain way, that the skills they have accrued over the time they have played will be invalidated by this change. No one really likes to feel...
    14. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Sigh. No matter what you do to a voxel based building game, that is going to be a possibility. The very fact the game is based off of cubes makes that an option no matter what you do under the hood. Yes, under the proposal by Schema, you'd be penalized for overlapping the zones, but then people...
    15. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      It no more promotes doom boxes than the present power system. Ship dimensions only matter as a sum, so a 50x50x50 cube o' doom and a 101x14x35 incredibly detailed light frigate with full interior can support the same reactor (meaning with this system, an RP vessel can actually not be glaringly...