Yeah I've been to many in so many sectors. More often than not the game claims a station is in the sector but there isn't one. The ones I do find however are the old ones.
I've reinstalled completely from scratch and it doesn't make any difference.
So I've forced the game to download and rewrite to 0.1867 because it didn't do it automatically and I cannot find the new stations at all. The few abandoned and pirate stations I've come across are the traditional ones, as are all the shops. And often when I visit a sector with an unidentified...
I know absolutely nothing about the engine so I may just be talking out of my arse here but it seems like Star-made doesn't have difficulty moving blocks around like Minecraft does. I think the devs could really capitalise on that with machinery like this elevator.
If I might add on to this idea loosely, I think some form of distress beacon that highlights a sector on the galactic map for all players to see would be decent. Your idea works similarly to this so I thought I'd weigh it in.
Thank you for the information I believe I understand the concept of master and slave systems now, what I don't know however is which key I press to link them. You know the blue box.
Everything I've found is outdated by at least a year. I haven't played for a while because Schema fucked around with something in the game and I was on 5fps for a year until last month, so I've missed a huge chunk. I am trying to understand how weapons work now, is there an efficient layout, how...
You are right, but that happens at any distance from sunlight. If I'm in orbit around the Earth I can see the seas and lands a whole lot better than I can see Mars from that point. With this system, it's essentially being in orbit around Earth (a pretty large orbit) and only being able to see a...
I don't understand why anybody would vote for no change, adding lower resolution texture packs would have no effect on whether or not you use 64, 128 or 256.
It seems few people remember that this game initially had x32 textures.
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