Recent content by jayman38

    1. jayman38

      You recently mentioned in a post getting 3DMax or something like that. I recommend Blender...

      You recently mentioned in a post getting 3DMax or something like that. I recommend Blender. Recent updates have made it a bit easier to use than its reputation suggests. You can create moving parts, and create animations.
    2. jayman38

      invisible display module

      Zero-thickness/invisible displays could be overlaid on top of any other block of my choosing, including the in-game computer screens, so I would not really need a slab version. That would not help in cases where one wants to put a display as a slab, such as over the top of a control panel, but...
    3. jayman38

      Balancing Starmade [Systems]

      While allowing all ships to reach the same speed eventually might be realistic, this may be a case where "fun" should override "realism", so that smaller ships can outrun bigger ships before being destroyed. (At least in battles where the smaller ship isn't obliterated with the first salvo.)
    4. jayman38

      Dyson Sphere Project

      The force of gravity drops with the square of distance, so unless the Dyson Sphere is constructed at a relatively small scale, close to the star on all sides, tending towards roasting any inhabitants (plus you'll probably want some of the inner surface of it to grow produce), the Dyson Sphere...
    5. jayman38

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Without wings, it's starting to look like a Vasudan ship from Freespace 2, but with a better paint job. Neat!
    6. jayman38

      Introducing The United Star Axis

      Wabbit Season!!!
    7. jayman38

      Masurmend / Vermessung - Blocks

      The old gameplay suggestion for increased display block options, such as whole-block-size display lettering might perform this function in a pinch. I thought it might be fiddly to place a display block and enter the needed data for a large number, but it's only slightly more fiddly than changing...
    8. jayman38

      Galaxy restructuring

      With so much empty space, it might be time for Starmade to take a page from Elite-a-likes and put in a max-speed-multiplier, depending on proximity to objects. E.g. Supercruise, Time-dilation, Microjumps, etc. Max speed in Starmade is largely a function of avoiding problems interacting with...
    9. jayman38

      Inner Corners

      We also typically want what are referred to as "half-corners" as well.
    10. jayman38

      The Quickfire Initiative: Rebalancing StarMade.

      Perhaps with "weighted" thrust vectoring, via the thrust distribution screen? The game could efficiently calculate thrust "weights" for each setting. 100% efficiency: Forward thrust (should be separate from "reverse thrust") 99% efficiency: yaw/pitch/roll thrust (turning/spinning/rotating) 85%...
    11. jayman38

      Star Wars™ Battlefront™ II Fondor Dock Update

      You may be using regular symmetry for building, which places the mirror split plane directly on the middle of a block. It may be worth your while to use even-symmetry, which places the mirror split plane on the edge of a block. That way, the two non-cardinal sections can meet at a singular point...
    12. jayman38

      CS: Quickfire Initiative: Rebalancing StarMade

      I could be mistaken, but I think you and MrGrey1 are discussing two different ways to classify ships. 1. Fighter/Cruiser/Battleship, etc.: effectively, a part of the ship's name 2. Power/Capability level that a server can use for player-matching, regardless of the ship's name
    13. jayman38

      Pixel: under construction

      This is beautiful and sci-fi-sexy. I'll be in my bunk....
    14. jayman38

      Entity merging dock

      If the process reused the shipyard blueprint-building algorithm, or something similar, it might spread the load over a period of time, avoiding lag spikes. I'd certainly be willing to wait a little bit of time for such a "merge".
    15. jayman38

      Trader Ship Issues

      Dock your creation to a station as early as possible. Then, a trader might bump into you, but won't bump you away. You can build your own station with its own docking port if you like, but the spawn sector station has four docking ports near the open trade center in the middle. (Below it, I think.)