Recent content by Ixalite

    1. Ixalite

      Design Ideas?

      I am also referring to the exterior. The outside shape of a thing typically reflects the internal purpose. Additionally, consider which areas of your ship generate heat, and include an exterior structure to radiate that heat. Consider which areas require exterior access for maintenance, and...
    2. Ixalite

      Design Ideas?

      I suggest setting artificial requirements for yourself, then conforming your design to those requirements. An example of this might be to create copy and paste 'modules' for all the functions you would like to include, each with different "functional" shapes. My own habit in these games is to...
    3. Ixalite

      Ixalite's Shipyard

      Terran Hegemony LAC (Light Attack Craft) The Terran Hegemony military did not make extensive use of starfighters. Since the primary method of attack involved extreme range, stealth, and brutality, lesser force was deemed by the admiralty to be wasteful at best and dangerous at worst. Still...
    4. Ixalite

      Hegemony LAC - Forgot Faction Module

      forgot the faction module
    5. Ixalite

      Hegemony LAC 1.1

      Hegemony LAC: Light Attack Craft This fighter is the fighter to go with the Hegemony navy I have been uploading. Like the rest, this ship is primarily based around stealth, with no shields included. I recognize that since the AI cannot use stealth, this renders these ships next to useless...
    6. Ixalite

      Ixalite's Shipyard

      The Terran Hegemony "Assassin" class Hunter/Killer Towards the latter half of the Hegemony era, the central authority of Earth had grown corrupt. More and more systems were deemed to be rebelling against their rule, and the relatively tiny offensive fleet of under 100 cruisers was becoming...
    7. Ixalite

      Terran Hegemony Assassin class Hunter/Killer 1.0

      The Terran Hegemony Hunter/Killer Class This ship is intended for RP only. It can be described as a light stealth frigate, with docked warhead "torpedoes". There are internal spaces for 12 "crew" and a bare minimum of amenities. Offensive weapons (other than the warhead torpedoes) are a...
    8. Ixalite

      Hi!

      Hello! Your custom of introduction is not always shared on this forum, but I don't know of any rules against it. Here we are often most interested in what a person can create or do in the game. Screenshots, ship blueprints, suggestions, or commentary make up most of the socializing. Still...
    9. Ixalite

      Ixalite's RP Innovations

      and using the same technology: The retractable heavy weapons turret! The door closes after the turret retracts, but the .gif is a bit short.
    10. Ixalite

      The turret thread

      How do we feel about angled popup turrets? My quest to make the most complicated possible armaments setup continues! I can't seem to make turrets that build themselves, although maybe with a logic-activated repair beam targeting pre-destroyed turret mounts.... Hang on I have to do some...
    11. Ixalite

      The turret thread

      Any love for popup turrets? (this is pre deployment...)
    12. Ixalite

      Ixalite's RP Innovations

      In answer to the issue of SMD being a security flaw, but also a useful docking standard, I give you.... the retractable docking cover.
    13. Ixalite

      Ixalite's Shipyard

      The Following is the (rather extensive) lore introduction to the Terran Hegemony "Vengeance" class Cruiser. This ship is not usable in combat until AI ramming for warheads is included in the game. At the close of the 22nd century, Humanity was spreading far and wide across the galaxy...
    14. Ixalite

      Terran Hegemony Vengeance class Cruiser 1.0

      Terran Hegemony Vengeance Class cruiser This is the practical Introduction to the ship. For the lengthy RP-oriented intro, please visit the Ixalite's Shipyard thread ( https://starmadedock.net/threads/ixalites-shipyard.30803/ ) This is a stealth cruiser, who's primary armament is a large...
    15. Ixalite

      Ixalite's Shipyard

      Here is the ship I am currently working on. Slightly more of an RP vehicle than even my other works.