I'd just like them on a ship. But i guess with the whole marking thing it would be hard cause the ship would be moving around and not in the same place all the time. But Warp ships would be sweet in a fleet and just imagine your under attack and everyone flies through our ship to jump out, A...
Well I also like to point out that it only happens when I run singleplayer. If I use the bat file in the install to set up a windows server and join it, it doesn't use much CPU at all only when I load a big ship it usually goes to 100%. And I'll do what you mentioned with the logs.
Ok so first off here are my Specs
OPERATING SYSTEM:
Windows 2.6.1.7601 (Service Pack 1)
CPU TYPE:
AMD Athlon(tm) II X4 630 Processor
CPU SPEED:
2.82 GHz
SYSTEM MEMORY:
6.44 GB
VIDEO CARD MODEL:
NVIDIA GeForce GT 620
VIDEO CARD MEMORY:
4.24 GB
VIDEO CARD DRIVER:
nvd3dum.dll
DESKTOP RESOLUTION...
A redo of a ship I did a long time ago that needed some fixing up do to recent updates.
Whats new?
Added more power
removed docking bays
added detail
Redid turrets
fixed some colors to match fleet colors
more thrust
(Turret platforms not included)
If you want the old one Here >...
So Schema in the stable build when I was spawning in a ship I noticed that all the docked ships and turrets all from around the core and then jump to there positions. This might be a cause of lag when spawning in things with tons of entities. Just something I saw and would like to note it.
The skin creator is messed up in this build from messing up placement to all out glitches here are some pics:
This one the shading is off Orientation problem maybe?
http://i.imgur.com/zjYmVoB.png
This one is really funny though:
http://i.imgur.com/HHR0KbQ.png
http://i.imgur.com/GUbVJzp.png
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