Recent content by Ian Zairon

    1. I

      Also, people like me who search the forums for ideas see these posts first and they should...

      Also, people like me who search the forums for ideas see these posts first and they should probably be updated so people don't use misinformed information. (Grammar, ?)
    2. I

      Because, they are ancient, and they are dead. Also, new information means more informed...

      Because, they are ancient, and they are dead. Also, new information means more informed, "Noobs," as some people call them. More informed "noobs" means less use of the word "noob."
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      New Player - Advice on Scale

      I meant 10km total, or width length or hight. Not, not or.
    4. I

      Why I think quality is better than quantity in terms of design and tactics

      Quantity and Quality are irrelevant when you have a technological advantage.
    5. I

      Planets or Stations?

      If you don't want people, planets but if you don't want size limit, station.
    6. I

      New Player - Advice on Scale

      This may be one year old, but a ship above 10 km would probably be a Base Ship, which is what I call the flagship for a nomad faction.
    7. I

      New Player Advice

      I would say that, although I haven't actually set up base yet, I have been stranded on a planet for a couple real time days now. Planets are secure BECAUSE, they are useless. The whole time I have been stranded, I haven't seen one ship. The planet is owned by a faction, and I haven't seen one...
    8. I

      Anti-Gravity Field

      The problem with the stop effect is that it doesn't work on players, so while you are getting out of the ship core it sucks you in, also if you don't have a stop effect module you will always get sucked in.
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      Anti-Gravity Field

      I have a suggestion for a block/module. It would be similar to the defensive effect that reduces the effects of gravity on the ship it is mounted on. Instead of being an effect, it would be an field based block/module that reduced/negated the effects of gravity on all objects and entities within...