Recent content by Hunter95

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      weapons

      I have included some weapon ideas in one of posts, here you go! http://star-made.org/content/few-ideas-characters-ships-and-personal-weapons-long-detailed-read-last-edit-23072013#comment-32648 It\'s a long read though :) I have even gone into detail about their stats as well.
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      Weapon emitter block

      I think It\'d be better to be able to create turrets built in to the ship, and also, you can place blocks one block below the core to make it look as if it is attached. Docking needs reworked though, Having a square that requires you to place a bunvh of other blocks to make bigger in each...
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      Any way to actiave ALL the turrets on my ship at once after spawning it?

      I roll with this idea, although I have a range, smaller, faster ones for fighters. My turrets can rip through anything Battleship sized with eaze, I have 68 and at least 8 of those do upward of 1000 damage. The rest are something like 800-900, 700-750, 600, 400, 100-200. A wide range for...
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      Any way to actiave ALL the turrets on my ship at once after spawning it?

      I have 68 turrets on my flagship... o.O
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      Any way to actiave ALL the turrets on my ship at once after spawning it?

      Sorry, dont know why it double posted.
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      Does anyone else have anything they can say? I was hopeing for some disussion on these subjects. thanks.
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      Making hull more useful via evenly spread damage as well as making shields proportional and less ove

      Do these work in the game at the moment, because this would make all this even better! Love it, but maybe not still taking damage with shields up, that seems odd, but all else is great! Adding shield combat regen. modules would be great, would mean more blocks required for less shields!
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      Important Lighting

      This would be perfect... I hate having illuminated strips all over my hangers... 10 lights for a 10m room yey!
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      Landing Gear/ Repulser Fields.

      Did you notice my comment? I had a few itdeas for it in there.
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      Planet Biome Suggestions

      I like all of these ideas :) I also agree with Puck, we need far less planets.
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      Suggestions for a lot of stuff: Trains, maps, auto-pilot and more.

      Imagine combat inside a ship, where people are fighting from train to platform, and even within the trains. It would be epic to say the least, teloprters would be insta-runaway xD
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      There are some interesting ideas in here that could work! I was trying to think of ways to prevent in combat jumps too :)
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      Landing Gear/ Repulser Fields.

      Landing gear could also lock the ship to whatever it touched down on. so teh ship doesnt slide around and float off. It also means that (in the future) players in stealth crafts could land on the hull of a large ship and plant tracking devices/detonators. Docking modules could then be used as...
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      Make faction territory meaningful

      This would make a cool addition, the shops could be controlled by the founder. The controllable features would be: - Tax - Shop inventory space (founder is allowed to modify the shop, storage blocks can be added to increase capacity per block type, maybe by 500 each storage added?) - Defense...