Honestly the gameplay issue is the key thing for me right now. I recently suggested an improvement on the beam weapons effects, because honestly the weaponry in this game right now is awful. It's not amusing at all. The game is described on the home page as a 3D sandbox space shooter, but that...
Except that the entire point of the post was a suggestion to improve the visual quality of beam weaponry. Cannons need work too but this suggestion was solely about improving beam weaponry.
Honestly I'd be fine with a FX update on Cannons in place of this. Or as well.
I'm not arguing from a Scientific perspective of how the weapon would be perceived. And I'm not suggesting a mechanical change to the gameplay. It would be a purely visual adjustment. I realise that the...
I really like the beam weapons in starmade and was super excited when they were first implemented in the game. However the current visual effect feels off and there is only one tiny reason for this: the beam does not travel.
It's essentially empty space and then the beam just appears which...
That...makes absolute sense. Wow. I have no idea how I missed such a simple solution. Thank you.
I suppose sometimes my enthusiasm for complexity has it's downsides.
I haven't experimented with Transporters to any great extent. Do they automatically apply the gravity of what you are transporting to?
I was somewhat eager to find a more ... "manual" means of achieving my goal. But if nothing else Transporters at least serve as a viable compromise.
Hey all, I'm currently working on a ship that will have a dock for ship to ship shuttles or a short range fighter craft of some sort. The kind of small craft you would see in Star Trek like the Federation runabout.
I've decided that for the sake of efficiency I'd like to dock it to the ceiling...
Fair enough I suppose.
There has to be a better solution then just removing elements that lag the game though. Some attempt should be made to streamline it.
I tried a few and found the experience to be....well miserable honestly. Like I said though, having some kind of dialogue with the server host to try and establish ground rules would be a must. If someone has an entity that is causing a lot of lag then it's up to the server admins to take action.
This. Entirely this.
Not to look down my nose at anyone, but I play mostly on a private server with a fairly large group of friends. We don't get much in the way of lag at all. Look, if you don't want something that generates lag for you then it's up to you and your server to take action to...
Yeeaaah. I get the feeling that TheMegiddo is less concerned about mass and more about ratio of blocks. I can sympathize too, the extra blocks required affect the way the ship flies and changes it's center of mass. Not to mention that if you don't build with the extra blocks accounted for then...
Interesting. I typically build few smaller craft and most of those are drones.
What thrust/mass ratio do you normally aim for? I typically accept 1:1 and it doesn't seem to take quite so much thrust, though it's been some time since I needed to make a fighter.
I had a similar conversation in another thread, the point is that a fighter isn't going to be heavily armoured because it's speed is its defence. And if you want to armour a fighter then you need to pay the price in thrust.
One of my worlds has become corrupted, unfortunately I had recently designed what I felt was a fairly promising new hull. I am wondering if their is any way I can take the entity files from the world and somehow convert them into a blueprint for insertion into another world?
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